The new "mega" viz mode both adds visualization and forces all drawing to the visible canvas (by replacing the active saveLayers with saves).
R=bsalomon@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/185293007
git-svn-id: http://skia.googlecode.com/svn/trunk@13640 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/SkDebugger.h b/debugger/SkDebugger.h
index 182f226..20c4a78 100644
--- a/debugger/SkDebugger.h
+++ b/debugger/SkDebugger.h
@@ -107,6 +107,12 @@
}
}
+ void setMegaViz(bool megaViz) {
+ if (NULL != fDebugCanvas) {
+ fDebugCanvas->setMegaVizMode(megaViz);
+ }
+ }
+
void setTexFilterOverride(bool texFilterOverride, SkPaint::FilterLevel level) {
if (NULL != fDebugCanvas) {
fDebugCanvas->overrideTexFiltering(texFilterOverride, level);