The new "mega" viz mode both adds visualization and forces all drawing to the visible canvas (by replacing the active saveLayers with saves).

R=bsalomon@google.com

Author: robertphillips@google.com

Review URL: https://codereview.chromium.org/185293007

git-svn-id: http://skia.googlecode.com/svn/trunk@13640 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/debugger/SkDebugger.h b/debugger/SkDebugger.h
index 182f226..20c4a78 100644
--- a/debugger/SkDebugger.h
+++ b/debugger/SkDebugger.h
@@ -107,6 +107,12 @@
         }
     }
 
+    void setMegaViz(bool megaViz) {
+        if (NULL != fDebugCanvas) {
+            fDebugCanvas->setMegaVizMode(megaViz);
+        }
+    }
+
     void setTexFilterOverride(bool texFilterOverride, SkPaint::FilterLevel level) {
         if (NULL != fDebugCanvas) {
             fDebugCanvas->overrideTexFiltering(texFilterOverride, level);