Added print out of SkShader information to debugger
https://codereview.appspot.com/7105045/
git-svn-id: http://skia.googlecode.com/svn/trunk@7201 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleSkLayer.cpp b/samplecode/SampleSkLayer.cpp
index e7c0ddb..7d7451f 100644
--- a/samplecode/SampleSkLayer.cpp
+++ b/samplecode/SampleSkLayer.cpp
@@ -56,7 +56,7 @@
if (dst[0] != x0 || dst[1] != x1 || dst[2] != x2 ||
dst[3] != y0 || dst[4] != y1 || dst[5] != y2) {
SkString str;
- dst.toDumpString(&str);
+ dst.toString(&str);
SkDebugf("3x3: expected 3x3 [%g %g %g] [%g %g %g] bug got %s\n",
x0, x1, x2, y0, y1, y2, str.c_str());
}
@@ -116,7 +116,7 @@
SkString matrixStr;
layer->getLocalTransform(&matrix);
- matrix.toDumpString(&matrixStr);
+ matrix.toString(&matrixStr);
for (int j = 0; j < tab; j++) {
SkDebugf(" ");