| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrConvolutionEffect.h" |
| #include "gl/GrGLEffect.h" |
| #include "gl/GrGLSL.h" |
| #include "gl/GrGLTexture.h" |
| #include "GrTBackendEffectFactory.h" |
| |
| // For brevity |
| typedef GrGLUniformManager::UniformHandle UniformHandle; |
| |
| class GrGLConvolutionEffect : public GrGLEffect { |
| public: |
| GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| |
| virtual void emitCode(GrGLShaderBuilder*, |
| const GrDrawEffect&, |
| EffectKey, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray&, |
| const TextureSamplerArray&) SK_OVERRIDE; |
| |
| virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE; |
| |
| static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| |
| private: |
| int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } |
| bool useBounds() const { return fUseBounds; } |
| Gr1DKernelEffect::Direction direction() const { return fDirection; } |
| |
| int fRadius; |
| bool fUseBounds; |
| Gr1DKernelEffect::Direction fDirection; |
| UniformHandle fKernelUni; |
| UniformHandle fImageIncrementUni; |
| UniformHandle fBoundsUni; |
| |
| typedef GrGLEffect INHERITED; |
| }; |
| |
| GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory, |
| const GrDrawEffect& drawEffect) |
| : INHERITED(factory) { |
| const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>(); |
| fRadius = c.radius(); |
| fUseBounds = c.useBounds(); |
| fDirection = c.direction(); |
| } |
| |
| void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, |
| const GrDrawEffect&, |
| EffectKey key, |
| const char* outputColor, |
| const char* inputColor, |
| const TransformedCoordsArray& coords, |
| const TextureSamplerArray& samplers) { |
| SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, "ImageIncrement"); |
| if (this->useBounds()) { |
| fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
| kVec2f_GrSLType, "Bounds"); |
| } |
| fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, |
| kFloat_GrSLType, "Kernel", this->width()); |
| |
| builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); |
| |
| int width = this->width(); |
| const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); |
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni); |
| |
| builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc); |
| |
| // Manually unroll loop because some drivers don't; yields 20-30% speedup. |
| for (int i = 0; i < width; i++) { |
| SkString index; |
| SkString kernelIndex; |
| index.appendS32(i); |
| kernel.appendArrayAccess(index.c_str(), &kernelIndex); |
| builder->fsCodeAppendf("\t\t%s += ", outputColor); |
| builder->fsAppendTextureLookup(samplers[0], "coord"); |
| if (this->useBounds()) { |
| const char* bounds = builder->getUniformCStr(fBoundsUni); |
| const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; |
| builder->fsCodeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)", |
| component, bounds, component, bounds); |
| } |
| builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str()); |
| builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc); |
| } |
| |
| SkString modulate; |
| GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); |
| builder->fsCodeAppend(modulate.c_str()); |
| } |
| |
| void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, |
| const GrDrawEffect& drawEffect) { |
| const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>(); |
| GrTexture& texture = *conv.texture(0); |
| // the code we generated was for a specific kernel radius |
| SkASSERT(conv.radius() == fRadius); |
| float imageIncrement[2] = { 0 }; |
| float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; |
| switch (conv.direction()) { |
| case Gr1DKernelEffect::kX_Direction: |
| imageIncrement[0] = 1.0f / texture.width(); |
| break; |
| case Gr1DKernelEffect::kY_Direction: |
| imageIncrement[1] = ySign / texture.height(); |
| break; |
| default: |
| GrCrash("Unknown filter direction."); |
| } |
| uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); |
| if (conv.useBounds()) { |
| const float* bounds = conv.bounds(); |
| if (Gr1DKernelEffect::kY_Direction == conv.direction() && |
| texture.origin() != kTopLeft_GrSurfaceOrigin) { |
| uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); |
| } else { |
| uman.set2f(fBoundsUni, bounds[0], bounds[1]); |
| } |
| } |
| uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); |
| } |
| |
| GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, |
| const GrGLCaps&) { |
| const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>(); |
| EffectKey key = conv.radius(); |
| key <<= 2; |
| if (conv.useBounds()) { |
| key |= 0x2; |
| key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0; |
| } |
| return key; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, |
| Direction direction, |
| int radius, |
| const float* kernel, |
| bool useBounds, |
| float bounds[2]) |
| : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { |
| SkASSERT(radius <= kMaxKernelRadius); |
| SkASSERT(NULL != kernel); |
| int width = this->width(); |
| for (int i = 0; i < width; i++) { |
| fKernel[i] = kernel[i]; |
| } |
| memcpy(fBounds, bounds, sizeof(fBounds)); |
| } |
| |
| GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, |
| Direction direction, |
| int radius, |
| float gaussianSigma, |
| bool useBounds, |
| float bounds[2]) |
| : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { |
| SkASSERT(radius <= kMaxKernelRadius); |
| int width = this->width(); |
| |
| float sum = 0.0f; |
| float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); |
| for (int i = 0; i < width; ++i) { |
| float x = static_cast<float>(i - this->radius()); |
| // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian |
| // is dropped here, since we renormalize the kernel below. |
| fKernel[i] = sk_float_exp(- x * x * denom); |
| sum += fKernel[i]; |
| } |
| // Normalize the kernel |
| float scale = 1.0f / sum; |
| for (int i = 0; i < width; ++i) { |
| fKernel[i] *= scale; |
| } |
| memcpy(fBounds, bounds, sizeof(fBounds)); |
| } |
| |
| GrConvolutionEffect::~GrConvolutionEffect() { |
| } |
| |
| const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const { |
| return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance(); |
| } |
| |
| bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const { |
| const GrConvolutionEffect& s = CastEffect<GrConvolutionEffect>(sBase); |
| return (this->texture(0) == s.texture(0) && |
| this->radius() == s.radius() && |
| this->direction() == s.direction() && |
| this->useBounds() == s.useBounds() && |
| 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && |
| 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_EFFECT_TEST(GrConvolutionEffect); |
| |
| GrEffectRef* GrConvolutionEffect::TestCreate(SkRandom* random, |
| GrContext*, |
| const GrDrawTargetCaps&, |
| GrTexture* textures[]) { |
| int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : |
| GrEffectUnitTest::kAlphaTextureIdx; |
| Direction dir = random->nextBool() ? kX_Direction : kY_Direction; |
| int radius = random->nextRangeU(1, kMaxKernelRadius); |
| float kernel[kMaxKernelWidth]; |
| for (size_t i = 0; i < SK_ARRAY_COUNT(kernel); ++i) { |
| kernel[i] = random->nextSScalar1(); |
| } |
| float bounds[2]; |
| for (size_t i = 0; i < SK_ARRAY_COUNT(bounds); ++i) { |
| bounds[i] = random->nextF(); |
| } |
| |
| bool useBounds = random->nextBool(); |
| return GrConvolutionEffect::Create(textures[texIdx], |
| dir, |
| radius, |
| kernel, |
| useBounds, |
| bounds); |
| } |