Different approach to fixing gpu blurs on platforms that "useDrawInsteadOfClear"
This CL reverts https://skia-review.googlesource.com/c/5148/ (Fix gpu blurring on platforms that "useDrawInsteadOfClear") (all the worstCaseWidth/Height stuff) and adds a new GrRenderTargetContext entry point (absClear) to specify clears that can't be discarded or altered.
BUG=skia:
Change-Id: I18b1373ecf4a153ca8c0f290ab8b1d00770426da
Reviewed-on: https://skia-review.googlesource.com/5484
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/include/private/GrSurfaceProxy.h b/include/private/GrSurfaceProxy.h
index e60dc28..731603b 100644
--- a/include/private/GrSurfaceProxy.h
+++ b/include/private/GrSurfaceProxy.h
@@ -224,9 +224,9 @@
* Helper that gets the width and height of the surface as a bounding rectangle.
*/
SkRect getBoundsRect() const { return SkRect::MakeIWH(this->width(), this->height()); }
-
- int worstCaseWidth() const;
- int worstCaseHeight() const;
+
+ int worstCaseWidth(const GrCaps& caps) const;
+ int worstCaseHeight(const GrCaps& caps) const;
/**
* @return the texture proxy associated with the surface proxy, may be NULL.