Fix clipped lighting image filters.

The CPU path for lighting image filters was not adjusting the filter
matrix to accommodate srcOffset, resulting in incorrectly-positioned
lights.  (The GPU path was doing this correctly.)

This change adds a new test case to the imagefiltersclipped GM,
so it will need new baselines.

BUG=skia:

Review URL: https://codereview.chromium.org/1310053004
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 2e25cbf..58978b7 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -1207,7 +1207,9 @@
         return false;
     }
 
-    SkAutoTUnref<SkImageFilterLight> transformedLight(light()->transform(ctx.ctm()));
+    SkMatrix matrix(ctx.ctm());
+    matrix.postTranslate(SkIntToScalar(-srcOffset.x()), SkIntToScalar(-srcOffset.y()));
+    SkAutoTUnref<SkImageFilterLight> transformedLight(light()->transform(matrix));
 
     DiffuseLightingType lightingType(fKD);
     offset->fX = bounds.left();
@@ -1351,8 +1353,10 @@
     SpecularLightingType lightingType(fKS, fShininess);
     offset->fX = bounds.left();
     offset->fY = bounds.top();
+    SkMatrix matrix(ctx.ctm());
+    matrix.postTranslate(SkIntToScalar(-srcOffset.x()), SkIntToScalar(-srcOffset.y()));
+    SkAutoTUnref<SkImageFilterLight> transformedLight(light()->transform(matrix));
     bounds.offset(-srcOffset);
-    SkAutoTUnref<SkImageFilterLight> transformedLight(light()->transform(ctx.ctm()));
     switch (transformedLight->type()) {
         case SkImageFilterLight::kDistant_LightType:
             lightBitmap<SpecularLightingType, SkDistantLight>(lightingType,