Apply the layer's image filter to the hoisted image
Exposing SkSurface_Gpu makes me sad and I would welcome alternatives.
This change is desireable since it greatly decreases the render target swaps.
Review URL: https://codereview.chromium.org/792923002
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index 2fb6de7..9023a63 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -124,6 +124,10 @@
const SkImageFilter::Context&,
SkBitmap*, SkIPoint*) SK_OVERRIDE;
+ bool filterTexture(GrContext*, GrTexture*, const SkImageFilter*,
+ const SkImageFilter::Context&,
+ SkBitmap* result, SkIPoint* offset);
+
protected:
virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int, int) SK_OVERRIDE;
virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE;
@@ -203,10 +207,6 @@
bool drawDashLine(const SkPoint pts[2], const SkPaint& paint);
- bool filterTexture(GrContext*, GrTexture*, const SkImageFilter*,
- const SkImageFilter::Context&,
- SkBitmap* result, SkIPoint* offset);
-
static SkPicture::AccelData::Key ComputeAccelDataKey();
typedef SkBaseDevice INHERITED;