Second half of refactoring to move SW path rendering to GrPathRenderer

http://codereview.appspot.com/6125046/



git-svn-id: http://skia.googlecode.com/svn/trunk@3804 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAddPathRenderers_default.cpp b/src/gpu/GrAddPathRenderers_default.cpp
index 8f6eb1e..47c08b9 100644
--- a/src/gpu/GrAddPathRenderers_default.cpp
+++ b/src/gpu/GrAddPathRenderers_default.cpp
@@ -9,6 +9,7 @@
  
 #include "GrAAHairLinePathRenderer.h"
 #include "GrAAConvexPathRenderer.h"
+#include "GrSoftwarePathRenderer.h"
 
 void GrPathRenderer::AddPathRenderers(GrContext* ctx,
                                       GrPathRendererChain::UsageFlags flags,
@@ -19,5 +20,6 @@
             chain->addPathRenderer(pr)->unref();
         }
         chain->addPathRenderer(new GrAAConvexPathRenderer())->unref();
+        chain->addPathRenderer(new GrSoftwarePathRenderer(ctx))->unref();
     }
 }