Plumb GrContext everywhere
There is no good way to split the monster CL up. This breaks out
the GrContext plumbing but doesn't use it.
Change-Id: I90856d428d372bcec3f8821e6364667b367927d4
Reviewed-on: https://skia-review.googlesource.com/133382
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp
index e612fb4..4535f13 100644
--- a/tests/GrMeshTest.cpp
+++ b/tests/GrMeshTest.cpp
@@ -15,6 +15,7 @@
#include "GrContextPriv.h"
#include "GrGeometryProcessor.h"
#include "GrGpuCommandBuffer.h"
+#include "GrMemoryPool.h"
#include "GrOpFlushState.h"
#include "GrRenderTargetContext.h"
#include "GrRenderTargetContextPriv.h"
@@ -261,6 +262,8 @@
}
private:
+ friend class GrOpMemoryPool; // for ctor
+
GrMeshTestOp(std::function<void(DrawMeshHelper*)> testFn)
: INHERITED(ClassID())
, fTestFn(testFn) {