Reduce usage of MakeRenderTargetDirect
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2187573002
Review-Url: https://codereview.chromium.org/2187573002
diff --git a/tests/WritePixelsTest.cpp b/tests/WritePixelsTest.cpp
index ec88f03..1839a40 100644
--- a/tests/WritePixelsTest.cpp
+++ b/tests/WritePixelsTest.cpp
@@ -407,16 +407,11 @@
}
#if SK_SUPPORT_GPU
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(WritePixels_Gpu, reporter, ctxInfo) {
+ const SkImageInfo ii = SkImageInfo::MakeN32Premul(DEV_W, DEV_H);
+
for (auto& origin : { kTopLeft_GrSurfaceOrigin, kBottomLeft_GrSurfaceOrigin }) {
- GrSurfaceDesc desc;
- desc.fFlags = kRenderTarget_GrSurfaceFlag;
- desc.fWidth = DEV_W;
- desc.fHeight = DEV_H;
- desc.fConfig = kSkia8888_GrPixelConfig;
- desc.fOrigin = origin;
- SkAutoTUnref<GrTexture> texture(
- ctxInfo.grContext()->textureProvider()->createTexture(desc, SkBudgeted::kNo));
- auto surface(SkSurface::MakeRenderTargetDirect(texture->asRenderTarget(), nullptr));
+ sk_sp<SkSurface> surface(SkSurface::MakeRenderTarget(ctxInfo.grContext(), SkBudgeted::kNo,
+ ii, 0, origin, nullptr));
test_write_pixels(reporter, surface.get());
}
}