Revert of Add device space "nudge" to gpu draws (patchset #6 id:90001 of https://codereview.chromium.org/877473005/)

Reason for revert:
Blink layout tests this time :(

Original issue's description:
> Add device space "nudge" to gpu draws
>
> This CL nudges all the GPU draws and clips slightly to match raster's round behavior for BW draws. We assume the effect will be negligible and do it for AA draws too.
>
> BUG=423834
>
> Committed: https://skia.googlesource.com/skia/+/2d55d07501c56310f97d2092d789a2bc9fa01b78
>
> Committed: https://skia.googlesource.com/skia/+/b9329991426d0b77ea194a380d72d73fb855308a

TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=423834

Review URL: https://codereview.chromium.org/886153002
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
index f0b645e..f17e741 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
@@ -47,15 +47,13 @@
     // Transform from Skia's device coords to GL's normalized device coords. Note that
     // because we want to "nudge" the device space positions we are converting to 
     // non-homogeneous NDC.
-    // The "0.05" nudge serves to match the raster path's rounding for bw draws.
-    // For aa draws we just assume the impact will be minimal - so we always perform the nudge.
     if (kVec3f_GrSLType == posVar.getType()) {
-        this->codeAppendf("gl_Position = vec4((dot(%s.xz, %s.xy)/%s.z) + 0.05 * %s.x, (dot(%s.yz, %s.zw)/%s.z) + 0.05 * %s.z, 0, 1);",
-                          posVar.c_str(), fRtAdjustName, posVar.c_str(), fRtAdjustName,
-                          posVar.c_str(), fRtAdjustName, posVar.c_str(), fRtAdjustName);
+        this->codeAppendf("gl_Position = vec4(dot(%s.xz, %s.xy)/%s.z, dot(%s.yz, %s.zw)/%s.z, 0, 1);",
+                          posVar.c_str(), fRtAdjustName, posVar.c_str(),
+                          posVar.c_str(), fRtAdjustName, posVar.c_str());
     } else {
         SkASSERT(kVec2f_GrSLType == posVar.getType());
-        this->codeAppendf("gl_Position = vec4((%s.x + 0.05) * %s.x + %s.y, (%s.y + 0.05) * %s.z + %s.w, 0, 1);",
+        this->codeAppendf("gl_Position = vec4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);",
                           posVar.c_str(), fRtAdjustName, fRtAdjustName,
                           posVar.c_str(), fRtAdjustName, fRtAdjustName);
     }