Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This
is mainly useful in development.
Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The
possible parameters for the flag are "gl" and "gles".
R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/319043005
diff --git a/dm/DMGpuSupport.h b/dm/DMGpuSupport.h
index 46896b4..bcc00c2 100644
--- a/dm/DMGpuSupport.h
+++ b/dm/DMGpuSupport.h
@@ -19,9 +19,10 @@
static inline SkSurface* NewGpuSurface(GrContextFactory* grFactory,
GrContextFactory::GLContextType type,
+ GrGLStandard gpuAPI,
SkImageInfo info,
int samples) {
- return SkSurface::NewRenderTarget(grFactory->get(type), info, samples);
+ return SkSurface::NewRenderTarget(grFactory->get(type, gpuAPI), info, samples);
}
} // namespace DM
@@ -30,6 +31,12 @@
// Ganesh is not available. Fake it.
+enum GrGLStandard {
+ kNone_GrGLStandard,
+ kGL_GrGLStandard,
+ kGLES_GrGLStandard
+};
+
class GrContextFactory {
public:
typedef int GLContextType;
@@ -48,6 +55,7 @@
static inline SkSurface* NewGpuSurface(GrContextFactory*,
GrContextFactory::GLContextType,
+ GrGLStandard,
SkImageInfo,
int) {
return NULL;