Make the SkGrPixelRef be responsible for unlocking device's scratch texture in the cache
Review URL: https://codereview.appspot.com/6498046/
git-svn-id: http://skia.googlecode.com/svn/trunk@5313 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index f04be62..49eea26 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -132,14 +132,12 @@
GrClipData fClipData;
// state for our offscreen render-target
- // TODO: remove 'fCached' and automatically return to the cache
- bool fCached; // is fRenderTarget->asTexture() in the cache
GrRenderTarget* fRenderTarget;
bool fNeedClear;
bool fNeedPrepareRenderTarget;
// called from rt and tex cons
- void initFromRenderTarget(GrContext*, GrRenderTarget*);
+ void initFromRenderTarget(GrContext*, GrRenderTarget*, bool cached);
// used by createCompatibleDevice
SkGpuDevice(GrContext*, GrTexture* texture, bool needClear);