| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GLInstancedRendering.h" |
| |
| #include "GrResourceProvider.h" |
| #include "gl/GrGLGpu.h" |
| #include "instanced/InstanceProcessor.h" |
| |
| #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) |
| |
| namespace gr_instanced { |
| |
| class GLInstancedRendering::GLBatch : public InstancedRendering::Batch { |
| public: |
| DEFINE_BATCH_CLASS_ID |
| |
| GLBatch(GLInstancedRendering* instRendering) : INHERITED(ClassID(), instRendering) {} |
| int numGLCommands() const { return 1 + fNumChangesInGeometry; } |
| |
| private: |
| int fEmulatedBaseInstance; |
| int fGLDrawCmdsIdx; |
| |
| friend class GLInstancedRendering; |
| |
| typedef Batch INHERITED; |
| }; |
| |
| GrCaps::InstancedSupport GLInstancedRendering::CheckSupport(const GrGLCaps& glCaps) { |
| // This method is only intended to be used for initializing fInstancedSupport in the caps. |
| SkASSERT(GrCaps::InstancedSupport::kNone == glCaps.instancedSupport()); |
| if (!glCaps.vertexArrayObjectSupport() || !glCaps.drawIndirectSupport()) { |
| return GrCaps::InstancedSupport::kNone; |
| } |
| return InstanceProcessor::CheckSupport(*glCaps.glslCaps(), glCaps); |
| } |
| |
| GLInstancedRendering::GLInstancedRendering(GrGLGpu* gpu) |
| : INHERITED(gpu), |
| fVertexArrayID(0), |
| fGLDrawCmdsInfo(0), |
| fInstanceAttribsBufferUniqueId(SK_InvalidUniqueID) { |
| SkASSERT(GrCaps::InstancedSupport::kNone != this->gpu()->caps()->instancedSupport()); |
| } |
| |
| GLInstancedRendering::~GLInstancedRendering() { |
| if (fVertexArrayID) { |
| GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); |
| this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); |
| } |
| } |
| |
| inline GrGLGpu* GLInstancedRendering::glGpu() const { |
| return static_cast<GrGLGpu*>(this->gpu()); |
| } |
| |
| InstancedRendering::Batch* GLInstancedRendering::createBatch() { |
| return new GLBatch(this); |
| } |
| |
| void GLInstancedRendering::onBeginFlush(GrResourceProvider* rp) { |
| // Count what there is to draw. |
| BatchList::Iter iter; |
| iter.init(this->trackedBatches(), BatchList::Iter::kHead_IterStart); |
| int numGLInstances = 0; |
| int numGLDrawCmds = 0; |
| while (Batch* b = iter.get()) { |
| GLBatch* batch = static_cast<GLBatch*>(b); |
| iter.next(); |
| |
| numGLInstances += batch->fNumDraws; |
| numGLDrawCmds += batch->numGLCommands(); |
| } |
| if (!numGLDrawCmds) { |
| return; |
| } |
| SkASSERT(numGLInstances); |
| |
| // Lazily create a vertex array object. |
| if (!fVertexArrayID) { |
| GL_CALL(GenVertexArrays(1, &fVertexArrayID)); |
| if (!fVertexArrayID) { |
| return; |
| } |
| this->glGpu()->bindVertexArray(fVertexArrayID); |
| |
| // Attach our index buffer to the vertex array. |
| SkASSERT(!this->indexBuffer()->isCPUBacked()); |
| GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, |
| static_cast<const GrGLBuffer*>(this->indexBuffer())->bufferID())); |
| |
| // Set up the non-instanced attribs. |
| this->glGpu()->bindBuffer(kVertex_GrBufferType, this->vertexBuffer()); |
| GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeCoords)); |
| GL_CALL(VertexAttribPointer((int)Attrib::kShapeCoords, 2, GR_GL_FLOAT, GR_GL_FALSE, |
| sizeof(ShapeVertex), (void*) offsetof(ShapeVertex, fX))); |
| GL_CALL(EnableVertexAttribArray((int)Attrib::kVertexAttrs)); |
| GL_CALL(VertexAttribIPointer((int)Attrib::kVertexAttrs, 1, GR_GL_INT, sizeof(ShapeVertex), |
| (void*) offsetof(ShapeVertex, fAttrs))); |
| |
| SkASSERT(SK_InvalidUniqueID == fInstanceAttribsBufferUniqueId); |
| } |
| |
| // Create and map instance and draw-indirect buffers. |
| SkASSERT(!fInstanceBuffer); |
| fInstanceBuffer.reset( |
| rp->createBuffer(sizeof(Instance) * numGLInstances, kVertex_GrBufferType, |
| kDynamic_GrAccessPattern, |
| GrResourceProvider::kNoPendingIO_Flag | |
| GrResourceProvider::kRequireGpuMemory_Flag)); |
| if (!fInstanceBuffer) { |
| return; |
| } |
| |
| SkASSERT(!fDrawIndirectBuffer); |
| fDrawIndirectBuffer.reset( |
| rp->createBuffer(sizeof(GrGLDrawElementsIndirectCommand) * numGLDrawCmds, |
| kDrawIndirect_GrBufferType, kDynamic_GrAccessPattern, |
| GrResourceProvider::kNoPendingIO_Flag | |
| GrResourceProvider::kRequireGpuMemory_Flag)); |
| if (!fDrawIndirectBuffer) { |
| return; |
| } |
| |
| Instance* glMappedInstances = static_cast<Instance*>(fInstanceBuffer->map()); |
| int glInstancesIdx = 0; |
| |
| auto* glMappedCmds = static_cast<GrGLDrawElementsIndirectCommand*>(fDrawIndirectBuffer->map()); |
| int glDrawCmdsIdx = 0; |
| |
| bool baseInstanceSupport = this->glGpu()->glCaps().baseInstanceSupport(); |
| |
| if (GR_GL_LOG_INSTANCED_BATCHES || !baseInstanceSupport) { |
| fGLDrawCmdsInfo.reset(numGLDrawCmds); |
| } |
| |
| // Generate the instance and draw-indirect buffer contents based on the tracked batches. |
| iter.init(this->trackedBatches(), BatchList::Iter::kHead_IterStart); |
| while (Batch* b = iter.get()) { |
| GLBatch* batch = static_cast<GLBatch*>(b); |
| iter.next(); |
| |
| batch->fEmulatedBaseInstance = baseInstanceSupport ? 0 : glInstancesIdx; |
| batch->fGLDrawCmdsIdx = glDrawCmdsIdx; |
| |
| const Batch::Draw* draw = batch->fHeadDraw; |
| SkASSERT(draw); |
| do { |
| int instanceCount = 0; |
| IndexRange geometry = draw->fGeometry; |
| SkASSERT(!geometry.isEmpty()); |
| |
| do { |
| glMappedInstances[glInstancesIdx + instanceCount++] = draw->fInstance; |
| draw = draw->fNext; |
| } while (draw && draw->fGeometry == geometry); |
| |
| GrGLDrawElementsIndirectCommand& glCmd = glMappedCmds[glDrawCmdsIdx]; |
| glCmd.fCount = geometry.fCount; |
| glCmd.fInstanceCount = instanceCount; |
| glCmd.fFirstIndex = geometry.fStart; |
| glCmd.fBaseVertex = 0; |
| glCmd.fBaseInstance = baseInstanceSupport ? glInstancesIdx : 0; |
| |
| if (GR_GL_LOG_INSTANCED_BATCHES || !baseInstanceSupport) { |
| fGLDrawCmdsInfo[glDrawCmdsIdx].fInstanceCount = instanceCount; |
| #if GR_GL_LOG_INSTANCED_BATCHES |
| fGLDrawCmdsInfo[glDrawCmdsIdx].fGeometry = geometry; |
| #endif |
| } |
| |
| glInstancesIdx += instanceCount; |
| ++glDrawCmdsIdx; |
| } while (draw); |
| } |
| |
| SkASSERT(glDrawCmdsIdx == numGLDrawCmds); |
| fDrawIndirectBuffer->unmap(); |
| |
| SkASSERT(glInstancesIdx == numGLInstances); |
| fInstanceBuffer->unmap(); |
| } |
| |
| void GLInstancedRendering::onDraw(const GrPipeline& pipeline, const InstanceProcessor& instProc, |
| const Batch* baseBatch) { |
| if (!fDrawIndirectBuffer) { |
| return; // beginFlush was not successful. |
| } |
| if (!this->glGpu()->flushGLState(pipeline, instProc)) { |
| return; |
| } |
| |
| this->glGpu()->bindBuffer(kDrawIndirect_GrBufferType, fDrawIndirectBuffer.get()); |
| |
| const GrGLCaps& glCaps = this->glGpu()->glCaps(); |
| const GLBatch* batch = static_cast<const GLBatch*>(baseBatch); |
| int numCommands = batch->numGLCommands(); |
| |
| #if GR_GL_LOG_INSTANCED_BATCHES |
| SkASSERT(fGLDrawCmdsInfo); |
| SkDebugf("Instanced batch: ["); |
| for (int i = 0; i < numCommands; ++i) { |
| int glCmdIdx = batch->fGLDrawCmdsIdx + i; |
| SkDebugf("%s%i * %s", (i ? ", " : ""), fGLDrawCmdsInfo[glCmdIdx].fInstanceCount, |
| InstanceProcessor::GetNameOfIndexRange(fGLDrawCmdsInfo[glCmdIdx].fGeometry)); |
| } |
| SkDebugf("]\n"); |
| #else |
| SkASSERT(SkToBool(fGLDrawCmdsInfo) == !glCaps.baseInstanceSupport()); |
| #endif |
| |
| if (1 == numCommands || !glCaps.baseInstanceSupport() || !glCaps.multiDrawIndirectSupport()) { |
| int emulatedBaseInstance = batch->fEmulatedBaseInstance; |
| for (int i = 0; i < numCommands; ++i) { |
| int glCmdIdx = batch->fGLDrawCmdsIdx + i; |
| this->flushInstanceAttribs(emulatedBaseInstance); |
| GL_CALL(DrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, |
| (GrGLDrawElementsIndirectCommand*) nullptr + glCmdIdx)); |
| if (!glCaps.baseInstanceSupport()) { |
| emulatedBaseInstance += fGLDrawCmdsInfo[glCmdIdx].fInstanceCount; |
| } |
| } |
| } else { |
| int glCmdsIdx = batch->fGLDrawCmdsIdx; |
| this->flushInstanceAttribs(batch->fEmulatedBaseInstance); |
| GL_CALL(MultiDrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, |
| (GrGLDrawElementsIndirectCommand*) nullptr + glCmdsIdx, |
| numCommands, 0)); |
| } |
| } |
| |
| void GLInstancedRendering::flushInstanceAttribs(int baseInstance) { |
| SkASSERT(fVertexArrayID); |
| this->glGpu()->bindVertexArray(fVertexArrayID); |
| |
| SkASSERT(fInstanceBuffer); |
| if (fInstanceAttribsBufferUniqueId != fInstanceBuffer->getUniqueID() || |
| fInstanceAttribsBaseInstance != baseInstance) { |
| Instance* offsetInBuffer = (Instance*) nullptr + baseInstance; |
| |
| this->glGpu()->bindBuffer(kVertex_GrBufferType, fInstanceBuffer.get()); |
| |
| // Info attrib. |
| GL_CALL(EnableVertexAttribArray((int)Attrib::kInstanceInfo)); |
| GL_CALL(VertexAttribIPointer((int)Attrib::kInstanceInfo, 1, GR_GL_UNSIGNED_INT, |
| sizeof(Instance), &offsetInBuffer->fInfo)); |
| GL_CALL(VertexAttribDivisor((int)Attrib::kInstanceInfo, 1)); |
| |
| // Shape matrix attrib. |
| GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeMatrixX)); |
| GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeMatrixY)); |
| GL_CALL(VertexAttribPointer((int)Attrib::kShapeMatrixX, 3, GR_GL_FLOAT, GR_GL_FALSE, |
| sizeof(Instance), &offsetInBuffer->fShapeMatrix2x3[0])); |
| GL_CALL(VertexAttribPointer((int)Attrib::kShapeMatrixY, 3, GR_GL_FLOAT, GR_GL_FALSE, |
| sizeof(Instance), &offsetInBuffer->fShapeMatrix2x3[3])); |
| GL_CALL(VertexAttribDivisor((int)Attrib::kShapeMatrixX, 1)); |
| GL_CALL(VertexAttribDivisor((int)Attrib::kShapeMatrixY, 1)); |
| |
| // Color attrib. |
| GL_CALL(EnableVertexAttribArray((int)Attrib::kColor)); |
| GL_CALL(VertexAttribPointer((int)Attrib::kColor, 4, GR_GL_UNSIGNED_BYTE, GR_GL_TRUE, |
| sizeof(Instance), &offsetInBuffer->fColor)); |
| GL_CALL(VertexAttribDivisor((int)Attrib::kColor, 1)); |
| |
| // Local rect attrib. |
| GL_CALL(EnableVertexAttribArray((int)Attrib::kLocalRect)); |
| GL_CALL(VertexAttribPointer((int)Attrib::kLocalRect, 4, GR_GL_FLOAT, GR_GL_FALSE, |
| sizeof(Instance), &offsetInBuffer->fLocalRect)); |
| GL_CALL(VertexAttribDivisor((int)Attrib::kLocalRect, 1)); |
| |
| fInstanceAttribsBufferUniqueId = fInstanceBuffer->getUniqueID(); |
| fInstanceAttribsBaseInstance = baseInstance; |
| } |
| } |
| |
| void GLInstancedRendering::onEndFlush() { |
| fInstanceBuffer.reset(); |
| fDrawIndirectBuffer.reset(); |
| fGLDrawCmdsInfo.reset(0); |
| } |
| |
| void GLInstancedRendering::onResetGpuResources(ResetType resetType) { |
| if (fVertexArrayID && ResetType::kDestroy == resetType) { |
| GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); |
| this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); |
| } |
| fVertexArrayID = 0; |
| fInstanceBuffer.reset(); |
| fDrawIndirectBuffer.reset(); |
| fInstanceAttribsBufferUniqueId = SK_InvalidUniqueID; |
| } |
| |
| } |