Use SkImageCacherator in SkImages

Possible follow-up changes to consider

1. Roll SkImage_Raster and _Gpu into _Generator, where the generator (or cacherator) is backed by a pre-existing texture or raster.
2. Evolve SkImageUsageType into a verb requiring stretching, and have the caller (common code) digest the caps() and usage, so that subclasses are just told what to do (stretch or not)
3. Common code/utility to convert an unstretched texture into a stretch one (and cache it) if the generator can only make an unstretched one.

BUG=skia:

Review URL: https://codereview.chromium.org/1282363002
diff --git a/src/image/SkImage_Gpu.cpp b/src/image/SkImage_Gpu.cpp
index fdcb871..163e62e 100644
--- a/src/image/SkImage_Gpu.cpp
+++ b/src/image/SkImage_Gpu.cpp
@@ -79,6 +79,11 @@
     return true;
 }
 
+GrTexture* SkImage_Gpu::asTextureRef(GrContext* ctx, SkImageUsageType usage) const {
+    fTexture->ref();
+    return fTexture;
+}
+
 bool SkImage_Gpu::isOpaque() const {
     return GrPixelConfigIsOpaque(fTexture->config()) || fAlphaType == kOpaque_SkAlphaType;
 }