Rename GrGpuGL to GrGLGpu for consistency
Review URL: https://codereview.chromium.org/808593003
diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h
index e5032a9..792fd94 100644
--- a/src/gpu/gl/GrGLVertexArray.h
+++ b/src/gpu/gl/GrGLVertexArray.h
@@ -17,7 +17,7 @@
class GrGLVertexBuffer;
class GrGLIndexBuffer;
-class GrGpuGL;
+class GrGLGpu;
struct GrGLAttribLayout {
GrGLint fCount;
@@ -67,7 +67,7 @@
* assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
* array object.
*/
- void set(const GrGpuGL*,
+ void set(const GrGLGpu*,
int index,
GrGLVertexBuffer*,
GrGLint size,
@@ -80,7 +80,7 @@
* This function disables vertex attribs not present in the mask. It is assumed that the
* GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
*/
- void disableUnusedArrays(const GrGpuGL*, uint64_t usedAttribArrayMask);
+ void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask);
void invalidate() {
int count = fAttribArrayStates.count();
@@ -134,7 +134,7 @@
*/
class GrGLVertexArray : public GrGpuResource {
public:
- GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
+ GrGLVertexArray(GrGLGpu* gpu, GrGLint id, int attribCount);
/**
* Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned.