grab from latest android



git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkScan_AntiPath.cpp b/src/core/SkScan_AntiPath.cpp
new file mode 100644
index 0000000..9cdeeaa
--- /dev/null
+++ b/src/core/SkScan_AntiPath.cpp
@@ -0,0 +1,406 @@
+/* libs/graphics/sgl/SkScan_AntiPath.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License"); 
+** you may not use this file except in compliance with the License. 
+** You may obtain a copy of the License at 
+**
+**     http://www.apache.org/licenses/LICENSE-2.0 
+**
+** Unless required by applicable law or agreed to in writing, software 
+** distributed under the License is distributed on an "AS IS" BASIS, 
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
+** See the License for the specific language governing permissions and 
+** limitations under the License.
+*/
+
+#include "SkScanPriv.h"
+#include "SkPath.h"
+#include "SkMatrix.h"
+#include "SkBlitter.h"
+#include "SkRegion.h"
+#include "SkAntiRun.h"
+
+#define SHIFT   2
+#define SCALE   (1 << SHIFT)
+#define MASK    (SCALE - 1)
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+class BaseSuperBlitter : public SkBlitter {
+public:
+    BaseSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir,
+                     const SkRegion& clip);
+
+    virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
+                           const int16_t runs[]) {
+        SkASSERT(!"How did I get here?");
+    }
+    virtual void blitV(int x, int y, int height, SkAlpha alpha) {
+        SkASSERT(!"How did I get here?");
+    }
+    virtual void blitRect(int x, int y, int width, int height) {
+        SkASSERT(!"How did I get here?");
+    }
+
+protected:
+    SkBlitter*  fRealBlitter;
+    int         fCurrIY;
+    int         fWidth, fLeft, fSuperLeft;
+
+    SkDEBUGCODE(int fCurrX;)
+    SkDEBUGCODE(int fCurrY;)
+};
+
+BaseSuperBlitter::BaseSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir,
+                                   const SkRegion& clip) {
+    fRealBlitter = realBlitter;
+    
+    // take the union of the ir bounds and clip, since we may be called with an
+    // inverse filltype
+    const int left = SkMin32(ir.fLeft, clip.getBounds().fLeft);
+    const int right = SkMax32(ir.fRight, clip.getBounds().fRight);
+    
+    fLeft = left;
+    fSuperLeft = left << SHIFT;
+    fWidth = right - left;
+    fCurrIY = -1;
+    SkDEBUGCODE(fCurrX = -1; fCurrY = -1;)
+}
+
+class SuperBlitter : public BaseSuperBlitter {
+public:
+    SuperBlitter(SkBlitter* realBlitter, const SkIRect& ir,
+                 const SkRegion& clip);
+
+    virtual ~SuperBlitter() {
+        this->flush();
+        sk_free(fRuns.fRuns);
+    }
+
+    void flush();
+
+    virtual void blitH(int x, int y, int width);
+
+private:
+    SkAlphaRuns fRuns;
+};
+
+SuperBlitter::SuperBlitter(SkBlitter* realBlitter, const SkIRect& ir,
+                           const SkRegion& clip)
+        : BaseSuperBlitter(realBlitter, ir, clip) {
+    const int width = fWidth;
+
+    // extra one to store the zero at the end
+    fRuns.fRuns = (int16_t*)sk_malloc_throw((width + 1 + (width + 2)/2) * sizeof(int16_t));
+    fRuns.fAlpha = (uint8_t*)(fRuns.fRuns + width + 1);
+    fRuns.reset(width);
+}
+
+void SuperBlitter::flush()
+{
+    if (fCurrIY >= 0)
+    {
+        if (!fRuns.empty())
+        {
+        //  SkDEBUGCODE(fRuns.dump();)
+            fRealBlitter->blitAntiH(fLeft, fCurrIY, fRuns.fAlpha, fRuns.fRuns);
+            fRuns.reset(fWidth);
+        }
+        fCurrIY = -1;
+        SkDEBUGCODE(fCurrX = -1;)
+    }
+}
+
+static inline int coverage_to_alpha(int aa)
+{
+    aa <<= 8 - 2*SHIFT;
+    aa -= aa >> (8 - SHIFT - 1);
+    return aa;
+}
+
+#define SUPER_Mask      ((1 << SHIFT) - 1)
+
+void SuperBlitter::blitH(int x, int y, int width)
+{
+    int iy = y >> SHIFT;
+    SkASSERT(iy >= fCurrIY);
+
+    x -= fSuperLeft;
+    // hack, until I figure out why my cubics (I think) go beyond the bounds
+    if (x < 0)
+    {
+        width += x;
+        x = 0;
+    }
+
+#ifdef SK_DEBUG
+    SkASSERT(y >= fCurrY);
+    SkASSERT(y != fCurrY || x >= fCurrX);
+    fCurrY = y;
+#endif
+
+    if (iy != fCurrIY)  // new scanline
+    {
+        this->flush();
+        fCurrIY = iy;
+    }
+
+    // we sub 1 from maxValue 1 time for each block, so that we don't
+    // hit 256 as a summed max, but 255.
+//  int maxValue = (1 << (8 - SHIFT)) - (((y & MASK) + 1) >> SHIFT);
+
+#if 0
+    SkAntiRun<SHIFT>    arun;   
+    arun.set(x, x + width);
+    fRuns.add(x >> SHIFT, arun.getStartAlpha(), arun.getMiddleCount(), arun.getStopAlpha(), maxValue);
+#else
+    {
+        int start = x;
+        int stop = x + width;
+
+        SkASSERT(start >= 0 && stop > start);
+        int fb = start & SUPER_Mask;
+        int fe = stop & SUPER_Mask;
+        int n = (stop >> SHIFT) - (start >> SHIFT) - 1;
+
+        if (n < 0)
+        {
+            fb = fe - fb;
+            n = 0;
+            fe = 0;
+        }
+        else
+        {
+            if (fb == 0)
+                n += 1;
+            else
+                fb = (1 << SHIFT) - fb;
+        }
+        fRuns.add(x >> SHIFT, coverage_to_alpha(fb), n, coverage_to_alpha(fe),
+                  (1 << (8 - SHIFT)) - (((y & MASK) + 1) >> SHIFT));
+    }
+#endif
+
+#ifdef SK_DEBUG
+    fRuns.assertValid(y & MASK, (1 << (8 - SHIFT)));
+    fCurrX = x + width;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+class MaskSuperBlitter : public BaseSuperBlitter {
+public:
+    MaskSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir,
+                     const SkRegion& clip);
+    virtual ~MaskSuperBlitter() {
+        fRealBlitter->blitMask(fMask, fClipRect);
+    }
+
+    virtual void blitH(int x, int y, int width);
+
+    static bool CanHandleRect(const SkIRect& bounds)
+    {
+        int width = bounds.width();
+        int rb = SkAlign4(width);
+        
+        return (width <= MaskSuperBlitter::kMAX_WIDTH) &&
+        (rb * bounds.height() <= MaskSuperBlitter::kMAX_STORAGE);
+    }
+    
+private:
+    enum {
+        kMAX_WIDTH = 32,    // so we don't try to do very wide things, where the RLE blitter would be faster
+        kMAX_STORAGE = 1024
+    };
+
+    SkMask      fMask;
+    SkIRect     fClipRect;
+    // we add 1 because add_aa_span can write (unchanged) 1 extra byte at the end, rather than
+    // perform a test to see if stopAlpha != 0
+    uint32_t    fStorage[(kMAX_STORAGE >> 2) + 1];
+};
+
+MaskSuperBlitter::MaskSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir,
+                                   const SkRegion& clip)
+        : BaseSuperBlitter(realBlitter, ir, clip) {
+    SkASSERT(CanHandleRect(ir));
+
+    fMask.fImage    = (uint8_t*)fStorage;
+    fMask.fBounds   = ir;
+    fMask.fRowBytes = ir.width();
+    fMask.fFormat   = SkMask::kA8_Format;
+    
+    fClipRect = ir;
+    fClipRect.intersect(clip.getBounds());
+    
+    // For valgrind, write 1 extra byte at the end so we don't read
+    // uninitialized memory. See comment in add_aa_span and fStorage[].
+    memset(fStorage, 0, fMask.fBounds.height() * fMask.fRowBytes + 1);
+}
+
+static void add_aa_span(uint8_t* alpha, U8CPU startAlpha)
+{
+    /*  I should be able to just add alpha[x] + startAlpha.
+        However, if the trailing edge of the previous span and the leading
+        edge of the current span round to the same super-sampled x value,
+        I might overflow to 256 with this add, hence the funny subtract.
+    */
+    unsigned tmp = *alpha + startAlpha;
+    SkASSERT(tmp <= 256);
+    *alpha = SkToU8(tmp - (tmp >> 8));
+}
+
+static void add_aa_span(uint8_t* alpha, U8CPU startAlpha, int middleCount, U8CPU stopAlpha, U8CPU maxValue)
+{
+    SkASSERT(middleCount >= 0);
+
+    /*  I should be able to just add alpha[x] + startAlpha.
+        However, if the trailing edge of the previous span and the leading
+        edge of the current span round to the same super-sampled x value,
+        I might overflow to 256 with this add, hence the funny subtract.
+    */
+    unsigned tmp = *alpha + startAlpha;
+    SkASSERT(tmp <= 256);
+    *alpha++ = SkToU8(tmp - (tmp >> 8));
+
+    while (--middleCount >= 0)
+    {
+        alpha[0] = SkToU8(alpha[0] + maxValue);
+        alpha += 1;
+    }
+
+    // potentially this can be off the end of our "legal" alpha values, but that
+    // only happens if stopAlpha is also 0. Rather than test for stopAlpha != 0
+    // every time (slow), we just do it, and ensure that we've allocated extra space
+    // (see the + 1 comment in fStorage[]
+    *alpha = SkToU8(*alpha + stopAlpha);
+}
+
+void MaskSuperBlitter::blitH(int x, int y, int width)
+{
+    int iy = (y >> SHIFT);
+    
+    SkASSERT(iy >= fMask.fBounds.fTop && iy < fMask.fBounds.fBottom);
+    iy -= fMask.fBounds.fTop;   // make it relative to 0
+
+#ifdef SK_DEBUG
+    {
+        int ix = x >> SHIFT;
+        SkASSERT(ix >= fMask.fBounds.fLeft && ix < fMask.fBounds.fRight);
+    }
+#endif
+    
+    x -= (fMask.fBounds.fLeft << SHIFT);
+
+    // hack, until I figure out why my cubics (I think) go beyond the bounds
+    if (x < 0)
+    {
+        width += x;
+        x = 0;
+    }
+
+    // we sub 1 from maxValue 1 time for each block, so that we don't
+    // hit 256 as a summed max, but 255.
+//  int maxValue = (1 << (8 - SHIFT)) - (((y & MASK) + 1) >> SHIFT);
+
+    uint8_t* row = fMask.fImage + iy * fMask.fRowBytes + (x >> SHIFT);
+
+    int start = x;
+    int stop = x + width;
+
+    SkASSERT(start >= 0 && stop > start);
+    int fb = start & SUPER_Mask;
+    int fe = stop & SUPER_Mask;
+    int n = (stop >> SHIFT) - (start >> SHIFT) - 1;
+
+
+    if (n < 0)
+    {
+        add_aa_span(row, coverage_to_alpha(fe - fb));
+    }
+    else
+    {
+        fb = (1 << SHIFT) - fb;
+        add_aa_span(row,  coverage_to_alpha(fb), n, coverage_to_alpha(fe),
+                    (1 << (8 - SHIFT)) - (((y & MASK) + 1) >> SHIFT));
+    }
+
+#ifdef SK_DEBUG
+    fCurrX = x + width;
+#endif
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static int overflows_short(int value) {
+    return value - (short)value;
+}
+
+void SkScan::AntiFillPath(const SkPath& path, const SkRegion& clip,
+                          SkBlitter* blitter) {
+    if (clip.isEmpty()) {
+        return;
+    }
+
+    SkRect      r;
+    SkIRect     ir;
+
+    path.computeBounds(&r, SkPath::kFast_BoundsType);
+    r.roundOut(&ir);
+    if (ir.isEmpty()) {
+        return;
+    }
+
+    if (overflows_short(ir.fLeft << SHIFT) ||
+            overflows_short(ir.fRight << SHIFT) ||
+            overflows_short(ir.width() << SHIFT) ||
+            overflows_short(ir.fTop << SHIFT) ||
+            overflows_short(ir.fBottom << SHIFT) ||
+            overflows_short(ir.height() << SHIFT)) {
+        // can't supersample, try drawing w/o antialiasing
+        SkScan::FillPath(path, clip, blitter);
+        return;
+    }
+
+    SkScanClipper   clipper(blitter, &clip, ir);
+    const SkIRect*  clipRect = clipper.getClipRect();
+
+    if (clipper.getBlitter() == NULL) { // clipped out
+        if (path.isInverseFillType()) {
+            blitter->blitRegion(clip);
+        }
+        return;
+    }
+    
+    // now use the (possibly wrapped) blitter
+    blitter = clipper.getBlitter();
+
+    if (path.isInverseFillType()) {
+        sk_blit_above_and_below(blitter, ir, clip);
+    }
+
+    SkIRect superRect, *superClipRect = NULL;
+
+    if (clipRect)
+    {
+        superRect.set(  clipRect->fLeft << SHIFT, clipRect->fTop << SHIFT,
+                        clipRect->fRight << SHIFT, clipRect->fBottom << SHIFT);
+        superClipRect = &superRect;
+    }
+
+    // MaskSuperBlitter can't handle drawing outside of ir, so we can't use it
+    // if we're an inverse filltype
+    if (!path.isInverseFillType() && MaskSuperBlitter::CanHandleRect(ir))
+    {
+        MaskSuperBlitter    superBlit(blitter, ir, clip);
+        sk_fill_path(path, superClipRect, &superBlit, ir.fBottom, SHIFT, clip);
+    }
+    else
+    {
+        SuperBlitter    superBlit(blitter, ir, clip);
+        sk_fill_path(path, superClipRect, &superBlit, ir.fBottom, SHIFT, clip);
+    }
+}