use Make instead of Create to return a shared shader
Partially updated call sites. Undefine the flag in SkSHader.h to convert the remaining sites.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1772463002
Review URL: https://codereview.chromium.org/1772463002
diff --git a/samplecode/SampleTiling.cpp b/samplecode/SampleTiling.cpp
index ed244eb..125155e 100644
--- a/samplecode/SampleTiling.cpp
+++ b/samplecode/SampleTiling.cpp
@@ -35,15 +35,14 @@
SkPaint paint;
paint.setDither(true);
- paint.setShader(SkGradientShader::CreateLinear(pts, colors, pos,
- SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode))->unref();
+ paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos,
+ SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode));
canvas.drawPaint(paint);
}
static void setup(SkPaint* paint, const SkBitmap& bm, bool filter,
SkShader::TileMode tmx, SkShader::TileMode tmy) {
- SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy);
- paint->setShader(shader)->unref();
+ paint->setShader(SkShader::MakeBitmapShader(bm, tmx, tmy));
paint->setFilterQuality(filter ? kLow_SkFilterQuality : kNone_SkFilterQuality);
}