| #include "DMQuiltTask.h" |
| #include "DMUtil.h" |
| #include "DMWriteTask.h" |
| |
| #include "SkBBHFactory.h" |
| #include "SkCommandLineFlags.h" |
| #include "SkPicture.h" |
| #include "SkThreadPool.h" |
| |
| DEFINE_bool(quilt, true, "If true, draw GM via a picture into a quilt of small tiles and compare."); |
| DEFINE_int32(quiltTile, 256, "Dimension of (square) quilt tile."); |
| |
| namespace DM { |
| |
| static SkString suffix(QuiltTask::Backend backend, QuiltTask::BBH bbh) { |
| static const char* kBackends[] = { "default", "skrecord" }; |
| static const char* kBBHs[] = { "nobbh", "rtree", "quadtree", "tilegrid" }; |
| return SkStringPrintf("%s-%s", kBackends[backend], kBBHs[bbh]); |
| } |
| |
| QuiltTask::QuiltTask(const Task& parent, skiagm::GM* gm, SkBitmap reference, |
| QuiltTask::BBH bbh, QuiltTask::Backend backend) |
| : CpuTask(parent) |
| , fBBH(bbh) |
| , fBackend(backend) |
| , fName(UnderJoin(parent.name().c_str(), suffix(backend, bbh).c_str())) |
| , fGM(gm) |
| , fReference(reference) |
| {} |
| |
| static int tiles_needed(int fullDimension, int tileDimension) { |
| return (fullDimension + tileDimension - 1) / tileDimension; |
| } |
| |
| class Tile : public SkRunnable { |
| public: |
| Tile(int x, int y, const SkPicture& picture, SkBitmap* quilt) |
| : fX(x * FLAGS_quiltTile) |
| , fY(y * FLAGS_quiltTile) |
| , fPicture(picture) |
| , fQuilt(quilt) {} |
| |
| virtual void run() SK_OVERRIDE { |
| SkBitmap tile; |
| fQuilt->extractSubset(&tile, SkIRect::MakeXYWH(fX, fY, FLAGS_quiltTile, FLAGS_quiltTile)); |
| SkCanvas tileCanvas(tile); |
| |
| tileCanvas.translate(SkIntToScalar(-fX), SkIntToScalar(-fY)); |
| fPicture.draw(&tileCanvas); |
| tileCanvas.flush(); |
| |
| delete this; |
| } |
| |
| private: |
| const int fX, fY; |
| const SkPicture& fPicture; |
| SkBitmap* fQuilt; |
| }; |
| |
| void QuiltTask::draw() { |
| SkAutoTDelete<SkBBHFactory> factory; |
| switch (fBBH) { |
| case kNone_BBH: break; |
| case kRTree_BBH: |
| factory.reset(SkNEW(SkRTreeFactory)); |
| break; |
| case kQuadTree_BBH: |
| factory.reset(SkNEW(SkQuadTreeFactory)); |
| break; |
| case kTileGrid_BBH: { |
| const SkTileGridFactory::TileGridInfo tiles = { |
| { FLAGS_quiltTile, FLAGS_quiltTile }, |
| /*overlap: */{0, 0}, |
| /*offset: */{0, 0}, |
| }; |
| factory.reset(SkNEW_ARGS(SkTileGridFactory, (tiles))); |
| break; |
| } |
| } |
| |
| // A couple GMs draw wrong when using a bounding box hierarchy. |
| // This almost certainly means we have a bug to fix, but for now |
| // just draw without a bounding box hierarchy. |
| if (fGM->getFlags() & skiagm::GM::kNoBBH_Flag) { |
| factory.reset(NULL); |
| } |
| |
| SkAutoTUnref<const SkPicture> recorded( |
| RecordPicture(fGM.get(), factory.get(), kSkRecord_Backend == fBackend)); |
| |
| SkBitmap full; |
| AllocatePixels(fReference, &full); |
| |
| if (fGM->getFlags() & skiagm::GM::kSkipTiled_Flag) { |
| // Some GMs don't draw exactly the same when tiled. Draw them in one go. |
| SkCanvas canvas(full); |
| recorded->draw(&canvas); |
| canvas.flush(); |
| } else { |
| // Draw tiles in parallel into the same bitmap, simulating aggressive impl-side painting. |
| SkThreadPool pool(SkThreadPool::kThreadPerCore); |
| for (int y = 0; y < tiles_needed(full.height(), FLAGS_quiltTile); y++) { |
| for (int x = 0; x < tiles_needed(full.width(), FLAGS_quiltTile); x++) { |
| // Deletes itself when done. |
| pool.add(new Tile(x, y, *recorded, &full)); |
| } |
| } |
| } |
| |
| if (!BitmapsEqual(full, fReference)) { |
| this->fail(); |
| this->spawnChild(SkNEW_ARGS(WriteTask, (*this, full))); |
| } |
| } |
| |
| bool QuiltTask::shouldSkip() const { |
| if (fGM->getFlags() & skiagm::GM::kSkipPicture_Flag) { |
| return true; |
| } |
| return !FLAGS_quilt; |
| } |
| |
| } // namespace DM |