Refactor read and write buffers.
Eliminates SkFlattenable{Read,Write}Buffer, promoting SkOrdered{Read,Write}Buffer
a step each in the hierarchy.
What used to be this:
SkFlattenableWriteBuffer -> SkOrderedWriteBuffer
SkFlattenableReadBuffer -> SkOrderedReadBuffer
SkFlattenableReadBuffer -> SkValidatingReadBuffer
is now
SkWriteBuffer
SkReadBuffer -> SkValidatingReadBuffer
Benefits:
- code is simpler, names are less wordy
- the generic SkFlattenableFooBuffer code in SkPaint was incorrect; removed
- write buffers are completely devirtualized, important for record speed
This refactoring was mostly mechanical. You aren't going to find anything
interesting in files with less than 10 lines changed.
BUG=skia:
R=reed@google.com, scroggo@google.com, djsollen@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/134163010
git-svn-id: http://skia.googlecode.com/svn/trunk@13245 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkPathHeap.h b/src/core/SkPathHeap.h
index 095e84a..e3b0f7a 100644
--- a/src/core/SkPathHeap.h
+++ b/src/core/SkPathHeap.h
@@ -13,15 +13,15 @@
#include "SkTDArray.h"
class SkPath;
-class SkFlattenableReadBuffer;
-class SkFlattenableWriteBuffer;
+class SkReadBuffer;
+class SkWriteBuffer;
class SkPathHeap : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkPathHeap)
SkPathHeap();
- SkPathHeap(SkFlattenableReadBuffer&);
+ SkPathHeap(SkReadBuffer&);
virtual ~SkPathHeap();
/** Copy the path into the heap, and return the new total number of paths.
@@ -36,7 +36,7 @@
return *fPaths[index];
}
- void flatten(SkFlattenableWriteBuffer&) const;
+ void flatten(SkWriteBuffer&) const;
private:
// we store the paths in the heap (placement new)