| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| // This is a GPU-backend specific test. It relies on static intializers to work |
| |
| #include "SkTypes.h" |
| #include "Test.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "GrBatchFlushState.h" |
| #include "GrRenderTargetContext.h" |
| #include "GrRenderTargetContextPriv.h" |
| #include "GrContext.h" |
| #include "GrGeometryProcessor.h" |
| #include "GrGpu.h" |
| #include "GrTextureProvider.h" |
| #include "glsl/GrGLSLGeometryProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLVarying.h" |
| #include "batches/GrVertexBatch.h" |
| #include "SkString.h" |
| |
| namespace { |
| class Batch : public GrVertexBatch { |
| public: |
| DEFINE_BATCH_CLASS_ID |
| |
| const char* name() const override { return "Dummy Batch"; } |
| void computePipelineOptimizations(GrInitInvariantOutput* color, |
| GrInitInvariantOutput* coverage, |
| GrBatchToXPOverrides* overrides) const override { |
| color->setUnknownFourComponents(); |
| coverage->setUnknownSingleComponent(); |
| } |
| |
| void initBatchTracker(const GrXPOverridesForBatch& overrides) override {} |
| |
| Batch(int numAttribs) |
| : INHERITED(ClassID()) |
| , fNumAttribs(numAttribs) { |
| this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsZeroArea::kNo); |
| } |
| |
| private: |
| bool onCombineIfPossible(GrBatch*, const GrCaps&) override { return false; } |
| void onPrepareDraws(Target* target) const override { |
| class GP : public GrGeometryProcessor { |
| public: |
| GP(int numAttribs) { |
| this->initClassID<GP>(); |
| SkASSERT(numAttribs > 1); |
| for (auto i = 0; i < numAttribs; ++i) { |
| fAttribNames.push_back().printf("attr%d", i); |
| } |
| for (auto i = 0; i < numAttribs; ++i) { |
| this->addVertexAttrib(fAttribNames[i].c_str(), kVec2f_GrVertexAttribType); |
| } |
| } |
| const char* name() const override { return "Dummy GP"; } |
| |
| GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override { |
| class GLSLGP : public GrGLSLGeometryProcessor { |
| public: |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| const GP& gp = args.fGP.cast<GP>(); |
| args.fVaryingHandler->emitAttributes(gp); |
| this->setupPosition(args.fVertBuilder, gpArgs, gp.fAttribs[0].fName); |
| GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputColor); |
| fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); |
| } |
| void setData(const GrGLSLProgramDataManager& pdman, |
| const GrPrimitiveProcessor& primProc, |
| FPCoordTransformIter&&) override {} |
| }; |
| return new GLSLGP(); |
| } |
| void getGLSLProcessorKey(const GrGLSLCaps&, |
| GrProcessorKeyBuilder* builder) const override { |
| builder->add32(this->numAttribs()); |
| } |
| |
| private: |
| SkTArray<SkString> fAttribNames; |
| }; |
| SkAutoTUnref<GrGeometryProcessor> gp(new GP(fNumAttribs)); |
| QuadHelper helper; |
| size_t vertexStride = gp->getVertexStride(); |
| SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1)); |
| vertices->setRectFan(0.f, 0.f, 1.f, 1.f, vertexStride); |
| helper.recordDraw(target, gp); |
| } |
| |
| int fNumAttribs; |
| |
| typedef GrVertexBatch INHERITED; |
| }; |
| } |
| |
| DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) { |
| GrContext* context = ctxInfo.grContext(); |
| |
| sk_sp<GrRenderTargetContext> renderTargetContext(context->makeRenderTargetContext( |
| SkBackingFit::kApprox, |
| 1, 1, kRGBA_8888_GrPixelConfig, |
| nullptr)); |
| if (!renderTargetContext) { |
| ERRORF(reporter, "Could not create render target context."); |
| return; |
| } |
| int attribCnt = context->caps()->maxVertexAttributes(); |
| if (!attribCnt) { |
| ERRORF(reporter, "No attributes allowed?!"); |
| return; |
| } |
| context->flush(); |
| context->resetGpuStats(); |
| #if GR_GPU_STATS |
| REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0); |
| REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0); |
| #endif |
| SkAutoTUnref<GrDrawBatch> batch; |
| GrPaint grPaint; |
| // This one should succeed. |
| batch.reset(new Batch(attribCnt)); |
| renderTargetContext->priv().testingOnly_drawBatch(grPaint, batch); |
| context->flush(); |
| #if GR_GPU_STATS |
| REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1); |
| REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0); |
| #endif |
| context->resetGpuStats(); |
| // This one should fail. |
| batch.reset(new Batch(attribCnt+1)); |
| renderTargetContext->priv().testingOnly_drawBatch(grPaint, batch); |
| context->flush(); |
| #if GR_GPU_STATS |
| REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0); |
| REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1); |
| #endif |
| } |
| #endif |