increase small allocator limit to encompass compose shader
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2234423005
Review-Url: https://codereview.chromium.org/2234423005
diff --git a/src/core/SkImagePriv.h b/src/core/SkImagePriv.h
index 3077f34..6ce1f83 100644
--- a/src/core/SkImagePriv.h
+++ b/src/core/SkImagePriv.h
@@ -18,7 +18,7 @@
kNever_SkCopyPixelsMode, //!< never copy src pixels (even if they are marked mutable)
};
-enum {kSkBlitterContextSize = 3332};
+enum {kSkBlitterContextSize = 5300}; // minimum required for compose shader blitter
// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total
// bytes requested is calculated using one of our large shaders, its context size plus the size of