| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkGpuBlurUtils.h" |
| |
| #include "SkRect.h" |
| |
| #if SK_SUPPORT_GPU |
| #include "effects/GrConvolutionEffect.h" |
| #include "effects/GrMatrixConvolutionEffect.h" |
| #include "GrContext.h" |
| #include "GrCaps.h" |
| #include "GrDrawContext.h" |
| #endif |
| |
| namespace SkGpuBlurUtils { |
| |
| #if SK_SUPPORT_GPU |
| |
| #define MAX_BLUR_SIGMA 4.0f |
| |
| static void scale_rect(SkRect* rect, float xScale, float yScale) { |
| rect->fLeft = SkScalarMul(rect->fLeft, xScale); |
| rect->fTop = SkScalarMul(rect->fTop, yScale); |
| rect->fRight = SkScalarMul(rect->fRight, xScale); |
| rect->fBottom = SkScalarMul(rect->fBottom, yScale); |
| } |
| |
| static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) { |
| *scaleFactor = 1; |
| while (sigma > MAX_BLUR_SIGMA) { |
| *scaleFactor *= 2; |
| sigma *= 0.5f; |
| if (*scaleFactor > maxTextureSize) { |
| *scaleFactor = maxTextureSize; |
| sigma = MAX_BLUR_SIGMA; |
| } |
| } |
| *radius = static_cast<int>(ceilf(sigma * 3.0f)); |
| SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius); |
| return sigma; |
| } |
| |
| static void convolve_gaussian_1d(GrDrawContext* drawContext, |
| const GrClip& clip, |
| const SkRect& dstRect, |
| const SkPoint& srcOffset, |
| GrTexture* texture, |
| Gr1DKernelEffect::Direction direction, |
| int radius, |
| float sigma, |
| bool useBounds, |
| float bounds[2]) { |
| GrPaint paint; |
| SkAutoTUnref<GrFragmentProcessor> conv(GrConvolutionEffect::CreateGaussian( |
| texture, direction, radius, sigma, useBounds, bounds)); |
| paint.addColorFragmentProcessor(conv); |
| paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); |
| SkMatrix localMatrix = SkMatrix::MakeTrans(srcOffset.x(), srcOffset.y()); |
| drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix); |
| } |
| |
| static void convolve_gaussian_2d(GrDrawContext* drawContext, |
| const GrClip& clip, |
| const SkRect& srcRect, |
| GrTexture* texture, |
| int radiusX, |
| int radiusY, |
| SkScalar sigmaX, |
| SkScalar sigmaY, |
| const SkRect* srcBounds) { |
| SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| SkMatrix localMatrix = SkMatrix::MakeTrans(srcRect.x(), srcRect.y()); |
| SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); |
| SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); |
| GrPaint paint; |
| SkIRect bounds; |
| if (srcBounds) { |
| srcBounds->roundOut(&bounds); |
| } else { |
| bounds.setEmpty(); |
| } |
| |
| SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian( |
| texture, bounds, size, 1.0, 0.0, kernelOffset, |
| srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode, |
| true, sigmaX, sigmaY)); |
| paint.addColorFragmentProcessor(conv); |
| paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); |
| drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix); |
| } |
| |
| static void convolve_gaussian(GrDrawContext* drawContext, |
| const GrClip& clip, |
| const SkRect& srcRect, |
| GrTexture* texture, |
| Gr1DKernelEffect::Direction direction, |
| int radius, |
| float sigma, |
| const SkRect* srcBounds, |
| const SkPoint& srcOffset) { |
| float bounds[2] = { 0.0f, 1.0f }; |
| SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
| if (!srcBounds) { |
| convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture, |
| direction, radius, sigma, false, bounds); |
| return; |
| } |
| SkRect midRect = *srcBounds, leftRect, rightRect; |
| midRect.offset(srcOffset); |
| SkIRect topRect, bottomRect; |
| SkScalar rad = SkIntToScalar(radius); |
| if (direction == Gr1DKernelEffect::kX_Direction) { |
| bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width(); |
| bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width(); |
| SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect); |
| SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom()) |
| .roundOut(&bottomRect); |
| midRect.inset(rad, 0); |
| leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom()); |
| rightRect = |
| SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom()); |
| dstRect.fTop = midRect.top(); |
| dstRect.fBottom = midRect.bottom(); |
| } else { |
| bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height(); |
| bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height(); |
| SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect); |
| SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom()) |
| .roundOut(&bottomRect);; |
| midRect.inset(0, rad); |
| leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top()); |
| rightRect = |
| SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height()); |
| dstRect.fLeft = midRect.left(); |
| dstRect.fRight = midRect.right(); |
| } |
| if (!topRect.isEmpty()) { |
| drawContext->clear(&topRect, 0, false); |
| } |
| |
| if (!bottomRect.isEmpty()) { |
| drawContext->clear(&bottomRect, 0, false); |
| } |
| if (midRect.isEmpty()) { |
| // Blur radius covers srcBounds; use bounds over entire draw |
| convolve_gaussian_1d(drawContext, clip, dstRect, -srcOffset, texture, |
| direction, radius, sigma, true, bounds); |
| } else { |
| // Draw right and left margins with bounds; middle without. |
| convolve_gaussian_1d(drawContext, clip, leftRect, -srcOffset, texture, |
| direction, radius, sigma, true, bounds); |
| convolve_gaussian_1d(drawContext, clip, rightRect, -srcOffset, texture, |
| direction, radius, sigma, true, bounds); |
| convolve_gaussian_1d(drawContext, clip, midRect, -srcOffset, texture, |
| direction, radius, sigma, false, bounds); |
| } |
| } |
| |
| GrTexture* GaussianBlur(GrContext* context, |
| GrTexture* srcTexture, |
| bool canClobberSrc, |
| const SkRect& dstBounds, |
| const SkRect* srcBounds, |
| float sigmaX, |
| float sigmaY, |
| GrTextureProvider::SizeConstraint constraint) { |
| SkASSERT(context); |
| SkIRect clearRect; |
| int scaleFactorX, radiusX; |
| int scaleFactorY, radiusY; |
| int maxTextureSize = context->caps()->maxTextureSize(); |
| sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); |
| sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); |
| |
| SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y()); |
| SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height()); |
| SkRect localSrcBounds; |
| SkRect srcRect; |
| if (srcBounds) { |
| srcRect = localSrcBounds = *srcBounds; |
| srcRect.offset(srcOffset); |
| srcBounds = &localSrcBounds; |
| } else { |
| srcRect = localDstBounds; |
| } |
| |
| scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); |
| srcRect.roundOut(&srcRect); |
| scale_rect(&srcRect, static_cast<float>(scaleFactorX), |
| static_cast<float>(scaleFactorY)); |
| |
| // setup new clip |
| GrClip clip(localDstBounds); |
| |
| SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || |
| kRGBA_8888_GrPixelConfig == srcTexture->config() || |
| kAlpha_8_GrPixelConfig == srcTexture->config()); |
| |
| GrSurfaceDesc desc; |
| desc.fFlags = kRenderTarget_GrSurfaceFlag; |
| desc.fWidth = SkScalarFloorToInt(dstBounds.width()); |
| desc.fHeight = SkScalarFloorToInt(dstBounds.height()); |
| desc.fConfig = srcTexture->config(); |
| |
| GrTexture* dstTexture; |
| GrTexture* tempTexture; |
| SkAutoTUnref<GrTexture> temp1, temp2; |
| |
| temp1.reset(context->textureProvider()->createTexture(desc, constraint)); |
| dstTexture = temp1.get(); |
| if (canClobberSrc) { |
| tempTexture = srcTexture; |
| } else { |
| temp2.reset(context->textureProvider()->createTexture(desc, constraint)); |
| tempTexture = temp2.get(); |
| } |
| |
| if (nullptr == dstTexture || nullptr == tempTexture) { |
| return nullptr; |
| } |
| |
| SkAutoTUnref<GrDrawContext> srcDrawContext; |
| |
| for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { |
| GrPaint paint; |
| SkMatrix matrix; |
| matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
| SkRect dstRect(srcRect); |
| if (srcBounds && i == 1) { |
| SkRect domain; |
| matrix.mapRect(&domain, *srcBounds); |
| domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f, |
| (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f); |
| SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create( |
| srcTexture, |
| matrix, |
| domain, |
| GrTextureDomain::kDecal_Mode, |
| GrTextureParams::kBilerp_FilterMode)); |
| paint.addColorFragmentProcessor(fp); |
| srcRect.offset(-srcOffset); |
| srcOffset.set(0, 0); |
| } else { |
| GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); |
| paint.addColorTextureProcessor(srcTexture, matrix, params); |
| } |
| paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); |
| scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, |
| i < scaleFactorY ? 0.5f : 1.0f); |
| |
| SkAutoTUnref<GrDrawContext> dstDrawContext( |
| context->drawContext(dstTexture->asRenderTarget())); |
| if (!dstDrawContext) { |
| return nullptr; |
| } |
| dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect); |
| |
| srcDrawContext.swap(dstDrawContext); |
| srcRect = dstRect; |
| srcTexture = dstTexture; |
| SkTSwap(dstTexture, tempTexture); |
| localSrcBounds = srcRect; |
| } |
| |
| // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just |
| // launch a single non separable kernel vs two launches |
| if (sigmaX > 0.0f && sigmaY > 0.0f && |
| (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { |
| // We shouldn't be scaling because this is a small size blur |
| SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); |
| |
| SkAutoTUnref<GrDrawContext> dstDrawContext( |
| context->drawContext(dstTexture->asRenderTarget())); |
| if (!dstDrawContext) { |
| return nullptr; |
| } |
| convolve_gaussian_2d(dstDrawContext, clip, srcRect, |
| srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds); |
| |
| srcDrawContext.swap(dstDrawContext); |
| srcRect.offsetTo(0, 0); |
| srcTexture = dstTexture; |
| SkTSwap(dstTexture, tempTexture); |
| |
| } else { |
| srcRect = localDstBounds; |
| scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); |
| srcRect.roundOut(&srcRect); |
| const SkIRect srcIRect = srcRect.roundOut(); |
| if (sigmaX > 0.0f) { |
| if (scaleFactorX > 1) { |
| // TODO: if we pass in the source draw context we don't need this here |
| if (!srcDrawContext) { |
| srcDrawContext.reset(context->drawContext(srcTexture->asRenderTarget())); |
| if (!srcDrawContext) { |
| return nullptr; |
| } |
| } |
| |
| // Clear out a radius to the right of the srcRect to prevent the |
| // X convolution from reading garbage. |
| clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| radiusX, srcIRect.height()); |
| srcDrawContext->clear(&clearRect, 0x0, false); |
| } |
| |
| SkAutoTUnref<GrDrawContext> dstDrawContext( |
| context->drawContext(dstTexture->asRenderTarget())); |
| if (!dstDrawContext) { |
| return nullptr; |
| } |
| convolve_gaussian(dstDrawContext, clip, srcRect, |
| srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, |
| srcBounds, srcOffset); |
| srcDrawContext.swap(dstDrawContext); |
| srcTexture = dstTexture; |
| srcRect.offsetTo(0, 0); |
| SkTSwap(dstTexture, tempTexture); |
| localSrcBounds = srcRect; |
| srcOffset.set(0, 0); |
| } |
| |
| if (sigmaY > 0.0f) { |
| if (scaleFactorY > 1 || sigmaX > 0.0f) { |
| // TODO: if we pass in the source draw context we don't need this here |
| if (!srcDrawContext) { |
| srcDrawContext.reset(context->drawContext(srcTexture->asRenderTarget())); |
| if (!srcDrawContext) { |
| return nullptr; |
| } |
| } |
| |
| // Clear out a radius below the srcRect to prevent the Y |
| // convolution from reading garbage. |
| clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| srcIRect.width(), radiusY); |
| srcDrawContext->clear(&clearRect, 0x0, false); |
| } |
| |
| SkAutoTUnref<GrDrawContext> dstDrawContext( |
| context->drawContext(dstTexture->asRenderTarget())); |
| if (!dstDrawContext) { |
| return nullptr; |
| } |
| convolve_gaussian(dstDrawContext, clip, srcRect, |
| srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, |
| srcBounds, srcOffset); |
| |
| srcDrawContext.swap(dstDrawContext); |
| srcTexture = dstTexture; |
| srcRect.offsetTo(0, 0); |
| SkTSwap(dstTexture, tempTexture); |
| } |
| } |
| const SkIRect srcIRect = srcRect.roundOut(); |
| |
| if (scaleFactorX > 1 || scaleFactorY > 1) { |
| SkASSERT(srcDrawContext); |
| |
| // Clear one pixel to the right and below, to accommodate bilinear |
| // upsampling. |
| clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
| srcIRect.width() + 1, 1); |
| srcDrawContext->clear(&clearRect, 0x0, false); |
| clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
| 1, srcIRect.height()); |
| srcDrawContext->clear(&clearRect, 0x0, false); |
| SkMatrix matrix; |
| matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
| |
| GrPaint paint; |
| // FIXME: this should be mitchell, not bilinear. |
| GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); |
| paint.addColorTextureProcessor(srcTexture, matrix, params); |
| paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); |
| |
| SkRect dstRect(srcRect); |
| scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); |
| |
| SkAutoTUnref<GrDrawContext> dstDrawContext( |
| context->drawContext(dstTexture->asRenderTarget())); |
| if (!dstDrawContext) { |
| return nullptr; |
| } |
| dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect); |
| |
| srcDrawContext.swap(dstDrawContext); |
| srcRect = dstRect; |
| srcTexture = dstTexture; |
| SkTSwap(dstTexture, tempTexture); |
| } |
| |
| return SkRef(srcTexture); |
| } |
| #endif |
| |
| } |