Merge GrGLSLCaps into GrShaderCaps

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121

Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/core/SkColorMatrixFilterRowMajor255.cpp b/src/core/SkColorMatrixFilterRowMajor255.cpp
index c234025..e17f73a 100644
--- a/src/core/SkColorMatrixFilterRowMajor255.cpp
+++ b/src/core/SkColorMatrixFilterRowMajor255.cpp
@@ -289,7 +289,7 @@
     class GLSLProcessor : public GrGLSLFragmentProcessor {
     public:
         // this class always generates the same code.
-        static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
+        static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*) {}
 
         void emitCode(EmitArgs& args) override {
             GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
@@ -356,7 +356,7 @@
         return new GLSLProcessor;
     }
 
-    virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+    virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
                                        GrProcessorKeyBuilder* b) const override {
         GLSLProcessor::GenKey(*this, caps, b);
     }