Merge GrGLSLCaps into GrShaderCaps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121
Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/core/SkColorMatrixFilterRowMajor255.cpp b/src/core/SkColorMatrixFilterRowMajor255.cpp
index c234025..e17f73a 100644
--- a/src/core/SkColorMatrixFilterRowMajor255.cpp
+++ b/src/core/SkColorMatrixFilterRowMajor255.cpp
@@ -289,7 +289,7 @@
class GLSLProcessor : public GrGLSLFragmentProcessor {
public:
// this class always generates the same code.
- static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
+ static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*) {}
void emitCode(EmitArgs& args) override {
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
@@ -356,7 +356,7 @@
return new GLSLProcessor;
}
- virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+ virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const override {
GLSLProcessor::GenKey(*this, caps, b);
}