Merge GrGLSLCaps into GrShaderCaps
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121
Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 76dc123..8be4c29 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -98,7 +98,7 @@
}
static inline void GenKey(const GrGeometryProcessor& proc,
- const GrGLSLCaps&,
+ const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
uint32_t key = 0;
@@ -146,12 +146,12 @@
this->addTextureSampler(&fTextureSampler);
}
-void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps,
+void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLBitmapTextGeoProc::GenKey(*this, caps, b);
}
-GrGLSLPrimitiveProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrGLSLCaps& caps) const {
+GrGLSLPrimitiveProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrShaderCaps& caps) const {
return new GrGLBitmapTextGeoProc();
}