Merge GrGLSLCaps into GrShaderCaps

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121

Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 76dc123..8be4c29 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -98,7 +98,7 @@
     }
 
     static inline void GenKey(const GrGeometryProcessor& proc,
-                              const GrGLSLCaps&,
+                              const GrShaderCaps&,
                               GrProcessorKeyBuilder* b) {
         const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
         uint32_t key = 0;
@@ -146,12 +146,12 @@
     this->addTextureSampler(&fTextureSampler);
 }
 
-void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps,
+void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps,
                                               GrProcessorKeyBuilder* b) const {
     GrGLBitmapTextGeoProc::GenKey(*this, caps, b);
 }
 
-GrGLSLPrimitiveProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrGLSLCaps& caps) const {
+GrGLSLPrimitiveProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrShaderCaps& caps) const {
     return new GrGLBitmapTextGeoProc();
 }