Merge GrGLSLCaps into GrShaderCaps

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121

Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8
Reviewed-on: https://skia-review.googlesource.com/5121
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index f22d096..78be8fe 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -7,9 +7,9 @@
 
 #include "GrTextureDomain.h"
 #include "GrInvariantOutput.h"
+#include "GrShaderCaps.h"
 #include "GrSimpleTextureEffect.h"
 #include "SkFloatingPoint.h"
-#include "glsl/GrGLSLCaps.h"
 #include "glsl/GrGLSLFragmentProcessor.h"
 #include "glsl/GrGLSLFragmentShaderBuilder.h"
 #include "glsl/GrGLSLProgramDataManager.h"
@@ -45,7 +45,7 @@
 
 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
                                               GrGLSLUniformHandler* uniformHandler,
-                                              const GrGLSLCaps* glslCaps,
+                                              const GrShaderCaps* glslCaps,
                                               const GrTextureDomain& textureDomain,
                                               const char* outColor,
                                               const SkString& inCoords,
@@ -199,7 +199,7 @@
     this->initClassID<GrTextureDomainEffect>();
 }
 
-void GrTextureDomainEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps,
+void GrTextureDomainEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps,
                                                   GrProcessorKeyBuilder* b) const {
     b->add32(GrTextureDomain::GLDomain::DomainKey(fTextureDomain));
 }