| #ifndef DMGpuGMTask_DEFINED |
| #define DMGpuGMTask_DEFINED |
| |
| #include "DMExpectations.h" |
| #include "DMGpuSupport.h" |
| #include "DMReporter.h" |
| #include "DMTask.h" |
| #include "DMTaskRunner.h" |
| #include "SkBitmap.h" |
| #include "SkString.h" |
| #include "SkTemplates.h" |
| #include "gm.h" |
| |
| // This is the main entry point for drawing GMs with the GPU. |
| |
| namespace DM { |
| |
| class GpuGMTask : public GpuTask { |
| public: |
| GpuGMTask(const char* config, |
| Reporter*, |
| TaskRunner*, |
| skiagm::GMRegistry::Factory, |
| const Expectations&, |
| GrContextFactory::GLContextType, |
| GrGLStandard gpuAPI, |
| int sampleCount); |
| |
| virtual void draw(GrContextFactory*) SK_OVERRIDE; |
| virtual bool shouldSkip() const SK_OVERRIDE; |
| virtual SkString name() const SK_OVERRIDE { return fName; } |
| |
| private: |
| SkAutoTDelete<skiagm::GM> fGM; |
| const SkString fName; |
| const Expectations& fExpectations; |
| const GrContextFactory::GLContextType fContextType; |
| GrGLStandard fGpuAPI; |
| const int fSampleCount; |
| }; |
| |
| } // namespace DM |
| |
| #endif // DMGpuGMTask_DEFINED |