Removing highp variables from perlin noise shader

Variables using highp on the Adreno320 (A.K.A. Nexus 4) seem to be causing issues. I modified the shader so that all variables stay in a lower range, no longer requiring the "highp" qualifier.
This may improve performance on other devices, like the xoom, where the "highp" qualifier was required.

In Blink, these layout tests may require rebaselining :
./css3/filters/effect-reference-hw.html
./css3/filters/effect-reference-zoom-hw.html

BUG=https://code.google.com/p/skia/issues/detail?id=1376
R=senorblanco@google.com, sugoi@google.com

Author: sugoi@chromium.org

Review URL: https://chromiumcodereview.appspot.com/18454004

git-svn-id: http://skia.googlecode.com/svn/trunk@9903 2bbb7eff-a529-9590-31e7-b0007b416f81
1 file changed