Merge GrGLSLShaderVar and GrShaderVar
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087
Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab
Reviewed-on: https://skia-review.googlesource.com/5087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/bench/GLVec4ScalarBench.cpp b/bench/GLVec4ScalarBench.cpp
index 01eda88..0da0a0d 100644
--- a/bench/GLVec4ScalarBench.cpp
+++ b/bench/GLVec4ScalarBench.cpp
@@ -11,12 +11,12 @@
#if SK_SUPPORT_GPU
#include "GLBench.h"
+#include "GrShaderVar.h"
#include "gl/GrGLContext.h"
#include "gl/GrGLInterface.h"
#include "gl/GrGLUtil.h"
#include "glsl/GrGLSL.h"
#include "glsl/GrGLSLCaps.h"
-#include "glsl/GrGLSLShaderVar.h"
#include <stdio.h>
@@ -101,10 +101,10 @@
// corner of the screen than the previous circle.
// set up vertex shader; this is a trivial vertex shader that passes through position and color
- GrGLSLShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrGLSLShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier);
- GrGLSLShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kIn_TypeModifier);
- GrGLSLShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aPosition("a_position", kVec2f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oPosition("o_position", kVec2f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar aColor("a_color", kVec3f_GrSLType, GrShaderVar::kIn_TypeModifier);
+ GrShaderVar oColor("o_color", kVec3f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString vshaderTxt(version);
aPosition.appendDecl(glslCaps, &vshaderTxt);
@@ -129,7 +129,7 @@
// coded center and compare that to some hard-coded circle radius to compute a coverage.
// Then, this coverage is mixed with the coverage from the previous stage and passed to the
// next stage.
- GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
+ GrShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier);
SkString fshaderTxt(version);
GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *glslCaps, &fshaderTxt);
oPosition.setTypeModifier(GrShaderVar::kIn_TypeModifier);