Merge GrGLSLShaderVar and GrShaderVar
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087
Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab
Reviewed-on: https://skia-review.googlesource.com/5087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index 1275be7..cf2a827 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -708,7 +708,7 @@
// this is the distance along x-axis from the end center to focal point in
// transformed coordinates
- GrGLSLShaderVar focal = uniformHandler->getUniformVariable(fFocalUni);
+ GrShaderVar focal = uniformHandler->getUniformVariable(fFocalUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
@@ -958,11 +958,11 @@
"Conical2FSParams");
SkString tName("t");
- GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni);
+ GrShaderVar center = uniformHandler->getUniformVariable(fCenterUni);
// params.x = A
// params.y = B
// params.z = C
- GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni);
+ GrShaderVar params = uniformHandler->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
@@ -1194,11 +1194,11 @@
"Conical2FSParams");
SkString tName("t");
- GrGLSLShaderVar center = uniformHandler->getUniformVariable(fCenterUni);
+ GrShaderVar center = uniformHandler->getUniformVariable(fCenterUni);
// params.x = A
// params.y = B
// params.z = C
- GrGLSLShaderVar params = uniformHandler->getUniformVariable(fParamUni);
+ GrShaderVar params = uniformHandler->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;