Merge GrGLSLShaderVar and GrShaderVar

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5087

Change-Id: Ib8943a1da1ea495554feaf5b0992b94fbb9539ab
Reviewed-on: https://skia-review.googlesource.com/5087
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
index ef75bd3..88176da 100644
--- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp
+++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
@@ -26,7 +26,7 @@
     for (int i = 0; i < count; i++) {
         Uniform& uniform = fUniforms[i];
         const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];
-        SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
+        SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
                  uniformInfo.fVariable.getArrayCount() > 0);
         SkDEBUGCODE(
             uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
@@ -57,7 +57,7 @@
 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kInt_GrSLType);
-    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+    SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     memcpy(buffer, &i, sizeof(int32_t));
 }
@@ -69,7 +69,7 @@
     SkASSERT(uni.fType == kInt_GrSLType);
     SkASSERT(arrayCount > 0);
     SkASSERT(arrayCount <= uni.fArrayCount ||
-             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+             (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
 
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(int32_t) == 4);
@@ -83,7 +83,7 @@
 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kFloat_GrSLType);
-    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+    SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(float) == 4);
     memcpy(buffer, &v0, sizeof(float));
@@ -96,7 +96,7 @@
     SkASSERT(uni.fType == kFloat_GrSLType);
     SkASSERT(arrayCount > 0);
     SkASSERT(arrayCount <= uni.fArrayCount ||
-             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+             (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
 
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(float) == 4);
@@ -110,7 +110,7 @@
 void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec2f_GrSLType);
-    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+    SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(float) == 4);
     float v[2] = { v0, v1 };
@@ -124,7 +124,7 @@
     SkASSERT(uni.fType == kVec2f_GrSLType);
     SkASSERT(arrayCount > 0);
     SkASSERT(arrayCount <= uni.fArrayCount ||
-             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+             (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
 
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(float) == 4);
@@ -138,7 +138,7 @@
 void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec3f_GrSLType);
-    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+    SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(float) == 4);
     float v[3] = { v0, v1, v2 };
@@ -152,7 +152,7 @@
     SkASSERT(uni.fType == kVec3f_GrSLType);
     SkASSERT(arrayCount > 0);
     SkASSERT(arrayCount <= uni.fArrayCount ||
-             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+             (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
 
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(float) == 4);
@@ -170,7 +170,7 @@
                                          float v3) const {
     const Uniform& uni = fUniforms[u.toIndex()];
     SkASSERT(uni.fType == kVec4f_GrSLType);
-    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);
+    SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(float) == 4);
     float v[4] = { v0, v1, v2, v3 };
@@ -184,7 +184,7 @@
     SkASSERT(uni.fType == kVec4f_GrSLType);
     SkASSERT(arrayCount > 0);
     SkASSERT(arrayCount <= uni.fArrayCount ||
-             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+             (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
 
     void* buffer = this->getBufferPtrAndMarkDirty(uni);
     SkASSERT(sizeof(float) == 4);
@@ -230,7 +230,7 @@
     SkASSERT(uni.fType == kMat22f_GrSLType + (N - 2));
     SkASSERT(arrayCount > 0);
     SkASSERT(arrayCount <= uni.fArrayCount ||
-             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));
+             (1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
 
     void* buffer;
     if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {