| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "glsl/GrGLSLXferProcessor.h" |
| |
| #include "GrXferProcessor.h" |
| #include "glsl/GrGLSLCaps.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramDataManager.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| |
| void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { |
| if (!args.fXP.willReadDstColor()) { |
| this->emitOutputsForBlendState(args); |
| return; |
| } |
| |
| GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| const char* dstColor = fragBuilder->dstColor(); |
| |
| bool needsLocalOutColor = false; |
| |
| if (args.fXP.getDstTexture()) { |
| bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->origin(); |
| |
| if (args.fInputCoverage) { |
| // We don't think any shaders actually output negative coverage, but just as a safety |
| // check for floating point precision errors we compare with <= here |
| fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" |
| " discard;" |
| "}", args.fInputCoverage); |
| } |
| |
| const char* dstTopLeftName; |
| const char* dstCoordScaleName; |
| |
| fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec2f_GrSLType, |
| kDefault_GrSLPrecision, |
| "DstTextureUpperLeft", |
| &dstTopLeftName); |
| fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kVec2f_GrSLType, |
| kDefault_GrSLPrecision, |
| "DstTextureCoordScale", |
| &dstCoordScaleName); |
| const char* fragPos = fragBuilder->fragmentPosition(); |
| |
| fragBuilder->codeAppend("// Read color from copy of the destination.\n"); |
| fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
| fragPos, dstTopLeftName, dstCoordScaleName); |
| |
| if (!topDown) { |
| fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
| } |
| |
| fragBuilder->codeAppendf("vec4 %s = ", dstColor); |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], "_dstTexCoord", kVec2f_GrSLType); |
| fragBuilder->codeAppend(";"); |
| } else { |
| needsLocalOutColor = args.fGLSLCaps->requiresLocalOutputColorForFBFetch(); |
| } |
| |
| const char* outColor = "_localColorOut"; |
| if (!needsLocalOutColor) { |
| outColor = args.fOutputPrimary; |
| } else { |
| fragBuilder->codeAppendf("vec4 %s;", outColor); |
| } |
| |
| this->emitBlendCodeForDstRead(fragBuilder, |
| uniformHandler, |
| args.fInputColor, |
| args.fInputCoverage, |
| dstColor, |
| outColor, |
| args.fOutputSecondary, |
| args.fXP); |
| if (needsLocalOutColor) { |
| fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); |
| } |
| } |
| |
| void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp) { |
| if (xp.getDstTexture()) { |
| if (fDstTopLeftUni.isValid()) { |
| pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().fX), |
| static_cast<float>(xp.dstTextureOffset().fY)); |
| pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), |
| 1.f / xp.getDstTexture()->height()); |
| } else { |
| SkASSERT(!fDstScaleUni.isValid()); |
| } |
| } else { |
| SkASSERT(!fDstTopLeftUni.isValid()); |
| SkASSERT(!fDstScaleUni.isValid()); |
| } |
| this->onSetData(pdm, xp); |
| } |
| |
| void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, |
| const char* srcCoverage, |
| const char* dstColor, |
| const char* outColor, |
| const char* outColorSecondary, |
| const GrXferProcessor& proc) { |
| if (proc.dstReadUsesMixedSamples()) { |
| if (srcCoverage) { |
| fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); |
| fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage); |
| } else { |
| fragBuilder->codeAppendf("%s = vec4(1.0);", outColorSecondary); |
| } |
| } else if (srcCoverage) { |
| fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", |
| outColor, srcCoverage, outColor, srcCoverage, dstColor); |
| } |
| } |