Clean up GrGLSLFragmentProcessor-derived classes
In some other patches it was observed that many of the GrGLSLFragmentProcessor-derived classes needlessly pass a parameter to their constructors.
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Review URL: https://codereview.chromium.org/1666773002
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 41f1a6d..e861d58 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -313,9 +313,8 @@
class GrGLDisplacementMapEffect : public GrGLSLFragmentProcessor {
public:
GrGLDisplacementMapEffect(const GrProcessor&);
- virtual ~GrGLDisplacementMapEffect();
- virtual void emitCode(EmitArgs&) override;
+ void emitCode(EmitArgs&) override;
static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*);
@@ -548,9 +547,6 @@
, fYChannelSelector(proc.cast<GrDisplacementMapEffect>().yChannelSelector()) {
}
-GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() {
-}
-
void GrGLDisplacementMapEffect::emitCode(EmitArgs& args) {
const GrTextureDomain& domain = args.fFp.cast<GrDisplacementMapEffect>().domain();