Style bikeshed - remove extraneous whitespace
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 166e474..a52b1a6 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -176,7 +176,7 @@
// The Adreno compiler seems to be very touchy about access to "gl_FragCoord".
// Accessing glFragCoord.zw can cause a program to fail to link. Additionally,
// depending on the surrounding code, accessing .xy with a uniform involved can
- // do the same thing. Copying gl_FragCoord.xy into a temp vec2 beforehand
+ // do the same thing. Copying gl_FragCoord.xy into a temp vec2 beforehand
// (and only accessing .xy) seems to "fix" things.
const char* precision = glslCaps->usesPrecisionModifiers() ? "highp " : "";
this->codePrependf("\t%svec4 %s = vec4(%s.x, %s - %s.y, 1.0, 1.0);\n",
@@ -264,7 +264,7 @@
return fbFetchColorName;
} else {
return kDstTextureColorName;
- }
+ }
}
void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) {
@@ -322,7 +322,7 @@
va_list argp;
va_start(argp, fmt);
inputs().appendVAList(fmt, argp);
- va_end(argp);
+ va_end(argp);
}
const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const {
@@ -392,4 +392,3 @@
int removeAt = fMangleString.findLastOf('_');
fMangleString.remove(removeAt, fMangleString.size() - removeAt);
}
-