| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkPictureUtils.h" |
| #include "SkCanvas.h" |
| #include "SkData.h" |
| #include "SkDevice.h" |
| #include "SkPixelRef.h" |
| #include "SkShader.h" |
| #include "SkRRect.h" |
| |
| class PixelRefSet { |
| public: |
| PixelRefSet(SkTDArray<SkPixelRef*>* array) : fArray(array) {} |
| |
| // This does a linear search on existing pixelrefs, so if this list gets big |
| // we should use a more complex sorted/hashy thing. |
| // |
| void add(SkPixelRef* pr) { |
| uint32_t genID = pr->getGenerationID(); |
| if (fGenID.find(genID) < 0) { |
| *fArray->append() = pr; |
| *fGenID.append() = genID; |
| // SkDebugf("--- adding [%d] %x %d\n", fArray->count() - 1, pr, genID); |
| } else { |
| // SkDebugf("--- already have %x %d\n", pr, genID); |
| } |
| } |
| |
| private: |
| SkTDArray<SkPixelRef*>* fArray; |
| SkTDArray<uint32_t> fGenID; |
| }; |
| |
| static void not_supported() { |
| SkDEBUGFAIL("this method should never be called"); |
| } |
| |
| static void nothing_to_do() {} |
| |
| /** |
| * This device will route all bitmaps (primitives and in shaders) to its PRSet. |
| * It should never actually draw anything, so there need not be any pixels |
| * behind its device-bitmap. |
| */ |
| class GatherPixelRefDevice : public SkDevice { |
| private: |
| PixelRefSet* fPRSet; |
| |
| void addBitmap(const SkBitmap& bm) { |
| fPRSet->add(bm.pixelRef()); |
| } |
| |
| void addBitmapFromPaint(const SkPaint& paint) { |
| SkShader* shader = paint.getShader(); |
| if (shader) { |
| SkBitmap bm; |
| // Check whether the shader is a gradient in order to short-circuit |
| // call to asABitmap to prevent generation of bitmaps from |
| // gradient shaders, which implement asABitmap. |
| if (SkShader::kNone_GradientType == shader->asAGradient(NULL) && |
| shader->asABitmap(&bm, NULL, NULL)) { |
| fPRSet->add(bm.pixelRef()); |
| } |
| } |
| } |
| |
| public: |
| GatherPixelRefDevice(const SkBitmap& bm, PixelRefSet* prset) : SkDevice(bm) { |
| fPRSet = prset; |
| } |
| |
| virtual void clear(SkColor color) SK_OVERRIDE { |
| nothing_to_do(); |
| } |
| virtual void writePixels(const SkBitmap& bitmap, int x, int y, |
| SkCanvas::Config8888 config8888) SK_OVERRIDE { |
| not_supported(); |
| } |
| |
| virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, |
| const SkPoint[], const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawRect(const SkDraw&, const SkRect&, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawOval(const SkDraw&, const SkRect&, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawPath(const SkDraw&, const SkPath& path, |
| const SkPaint& paint, const SkMatrix* prePathMatrix, |
| bool pathIsMutable) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, |
| const SkMatrix&, const SkPaint&) SK_OVERRIDE { |
| this->addBitmap(bitmap); |
| } |
| virtual void drawBitmapRect(const SkDraw&, const SkBitmap& bitmap, |
| const SkRect* srcOrNull, const SkRect& dst, |
| const SkPaint&, |
| SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE { |
| this->addBitmap(bitmap); |
| } |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, |
| int x, int y, const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmap(bitmap); |
| } |
| virtual void drawText(const SkDraw&, const void* text, size_t len, |
| SkScalar x, SkScalar y, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawPosText(const SkDraw&, const void* text, size_t len, |
| const SkScalar pos[], SkScalar constY, |
| int, const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, |
| const SkPath& path, const SkMatrix* matrix, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, |
| const SkPoint verts[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint& paint) SK_OVERRIDE { |
| this->addBitmapFromPaint(paint); |
| } |
| virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y, |
| const SkPaint&) SK_OVERRIDE { |
| nothing_to_do(); |
| } |
| |
| protected: |
| virtual bool onReadPixels(const SkBitmap& bitmap, |
| int x, int y, |
| SkCanvas::Config8888 config8888) SK_OVERRIDE { |
| not_supported(); |
| return false; |
| } |
| }; |
| |
| class NoSaveLayerCanvas : public SkCanvas { |
| public: |
| NoSaveLayerCanvas(SkDevice* device) : INHERITED(device) {} |
| |
| // turn saveLayer() into save() for speed, should not affect correctness. |
| virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, |
| SaveFlags flags) SK_OVERRIDE { |
| |
| // Like SkPictureRecord, we don't want to create layers, but we do need |
| // to respect the save and (possibly) its rect-clip. |
| |
| int count = this->INHERITED::save(flags); |
| if (bounds) { |
| this->INHERITED::clipRectBounds(bounds, flags, NULL); |
| } |
| return count; |
| } |
| |
| // disable aa for speed |
| virtual bool clipRect(const SkRect& rect, SkRegion::Op op, |
| bool doAA) SK_OVERRIDE { |
| return this->INHERITED::clipRect(rect, op, false); |
| } |
| |
| // for speed, just respect the bounds, and disable AA. May give us a few |
| // false positives and negatives. |
| virtual bool clipPath(const SkPath& path, SkRegion::Op op, |
| bool doAA) SK_OVERRIDE { |
| return this->updateClipConservativelyUsingBounds(path.getBounds(), op, path.isInverseFillType()); |
| } |
| virtual bool clipRRect(const SkRRect& rrect, SkRegion::Op op, |
| bool doAA) SK_OVERRIDE { |
| return this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false); |
| } |
| |
| private: |
| typedef SkCanvas INHERITED; |
| }; |
| |
| SkData* SkPictureUtils::GatherPixelRefs(SkPicture* pict, const SkRect& area) { |
| if (NULL == pict) { |
| return NULL; |
| } |
| |
| // this test also handles if either area or pict's width/height are empty |
| if (!SkRect::Intersects(area, |
| SkRect::MakeWH(SkIntToScalar(pict->width()), |
| SkIntToScalar(pict->height())))) { |
| return NULL; |
| } |
| |
| SkTDArray<SkPixelRef*> array; |
| PixelRefSet prset(&array); |
| |
| SkBitmap emptyBitmap; |
| emptyBitmap.setConfig(SkBitmap::kARGB_8888_Config, pict->width(), pict->height()); |
| // note: we do not set any pixels (shouldn't need to) |
| |
| GatherPixelRefDevice device(emptyBitmap, &prset); |
| NoSaveLayerCanvas canvas(&device); |
| |
| canvas.clipRect(area, SkRegion::kIntersect_Op, false); |
| canvas.drawPicture(*pict); |
| |
| SkData* data = NULL; |
| int count = array.count(); |
| if (count > 0) { |
| data = SkData::NewFromMalloc(array.detach(), count * sizeof(SkPixelRef*)); |
| } |
| return data; |
| } |