Fix image decode thrashing when drawing a very large source image to a GPU canvas

R=bsalomon@google.com

Author: junov@chromium.org

Review URL: https://codereview.chromium.org/265763005

git-svn-id: http://skia.googlecode.com/svn/trunk@14522 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 4af1610..60b4e7c 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1289,6 +1289,11 @@
                                   SkCanvas::DrawBitmapRectFlags flags,
                                   int tileSize,
                                   bool bicubic) {
+    // The following pixel lock is technically redundant, but it is desirable
+    // to lock outside of the tile loop to prevent redecoding the whole image
+    // at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
+    // is larger than the limit of the discardable memory pool.
+    SkAutoLockPixels alp(bitmap);
     SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
 
     int nx = bitmap.width() / tileSize;