| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "VisualDebugModule.h" |
| |
| #include "SkCanvas.h" |
| |
| VisualDebugModule::VisualDebugModule(VisualBench* owner) |
| : fState(kInit_State) |
| , fIndex(0) |
| , fOwner(owner) { |
| // VisualDebugModule only really makes sense for SKPs |
| fBenchmarkStream.reset(new VisualBenchmarkStream(owner->getSurfaceProps(), true)); |
| } |
| |
| bool VisualDebugModule::advanceIfNecessary(SkCanvas* canvas) { |
| Benchmark* benchmark = fBenchmarkStream->current(); |
| switch (fState) { |
| case kInit_State: { |
| // setup new benchmark |
| benchmark->delayedSetup(); |
| fOwner->clear(canvas, SK_ColorWHITE, 3); |
| benchmark->preTimingHooks(canvas); |
| |
| // reset debug canvas |
| SkIPoint size = benchmark->getSize(); |
| fDebugCanvas.reset(new SkDebugCanvas(size.fX, size.fY)); |
| |
| // pour benchmark into canvas |
| benchmark->draw(1, fDebugCanvas); |
| fIndex = fDebugCanvas->getSize() - 1; |
| fState = kPlay_State; |
| break; |
| } |
| case kPlay_State: break; |
| case kNext_State: |
| // cleanup after the last SKP |
| benchmark->postTimingHooks(canvas); |
| fOwner->reset(); |
| if (!fBenchmarkStream->next()) { |
| SkDebugf("Exiting VisualBench successfully\n"); |
| fOwner->closeWindow(); |
| return false; |
| } |
| fState = kInit_State; |
| break; |
| } |
| return true; |
| } |
| |
| void VisualDebugModule::draw(SkCanvas* canvas) { |
| if (!fBenchmarkStream->current() || !this->advanceIfNecessary(canvas)) { |
| return; |
| } |
| |
| fDebugCanvas->drawTo(canvas, fIndex); |
| canvas->flush(); |
| fOwner->present(); |
| } |
| |
| bool VisualDebugModule::onHandleChar(SkUnichar c) { |
| switch (c) { |
| case ' ': fState = kNext_State; break; |
| case 'a': fIndex = (fIndex + 1) % (fDebugCanvas->getSize() - 1); break; |
| case 's': fIndex = fIndex <= 0 ? fDebugCanvas->getSize() - 1 : fIndex - 1; break; |
| default: break; |
| } |
| |
| return true; |
| } |