Fix drawVertices() on GPU when texs=colors=shaders=indices=null

R=reed@google.com

Author: bsalomon@google.com

Review URL: https://codereview.chromium.org/449433003
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 7c4f451..48ae845 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1622,7 +1622,7 @@
     SkAutoTDeleteArray<uint16_t> outAlloc(NULL);
     GrPrimitiveType primType;
     GrPaint grPaint;
-    
+
     // If both textures and vertex-colors are NULL, strokes hairlines with the paint's color.
     if ((NULL == texs || NULL == paint.getShader()) && NULL == colors) {
         
@@ -1638,13 +1638,14 @@
 
         primType = kLines_GrPrimitiveType;
         int triangleCount = 0;
+        int n = (NULL == indices) ? vertexCount : indexCount;
         switch (vmode) {
             case SkCanvas::kTriangles_VertexMode:
-                triangleCount = indexCount / 3;
+                triangleCount = n / 3;
                 break;
             case SkCanvas::kTriangleStrip_VertexMode:
             case SkCanvas::kTriangleFan_VertexMode:
-                triangleCount = indexCount - 2;
+                triangleCount = n - 2;
                 break;
         }