Add bench for hairline paths.

R=bsalomon@google.com

Review URL: https://codereview.chromium.org/19238003

git-svn-id: http://skia.googlecode.com/svn/trunk@10128 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/HairlinePathBench.cpp b/bench/HairlinePathBench.cpp
new file mode 100644
index 0000000..b9fe584
--- /dev/null
+++ b/bench/HairlinePathBench.cpp
@@ -0,0 +1,238 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "SkBenchmark.h"
+#include "SkCanvas.h"
+#include "SkPaint.h"
+#include "SkRandom.h"
+#include "SkShader.h"
+#include "SkString.h"
+
+enum Flags {
+    kBig_Flag = 1 << 0,
+    kAA_Flag = 1 << 1
+};
+
+#define FLAGS00 Flags(0)
+#define FLAGS01 Flags(kBig_Flag)
+#define FLAGS10 Flags(kAA_Flag)
+#define FLAGS11 Flags(kBig_Flag | kAA_Flag)
+
+static const int points[] = {
+    10, 10, 15, 5, 20, 20,
+    30, 5, 25, 20, 15, 12,
+    21, 21, 30, 30, 12, 4,
+    32, 28, 20, 18, 12, 10
+};
+
+static const int kMaxPathSize = 10;
+
+class HairlinePathBench : public SkBenchmark {
+public:
+    HairlinePathBench(void* param, Flags flags) : INHERITED(param), fFlags(flags) {
+        fPaint.setStyle(SkPaint::kStroke_Style);
+        fPaint.setStrokeWidth(SkIntToScalar(0));
+    }
+
+    virtual void appendName(SkString*) = 0;
+    virtual void makePath(SkPath*) = 0;
+
+protected:
+    virtual const char* onGetName() SK_OVERRIDE {
+        fName.printf("path_hairline_%s_%s_",
+                     fFlags & kBig_Flag ? "big" : "small",
+                     fFlags & kAA_Flag ? "AA" : "noAA");
+        this->appendName(&fName);
+        return fName.c_str();
+    }
+
+    virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+        SkPaint paint(fPaint);
+        this->setupPaint(&paint);
+
+        paint.setAntiAlias(fFlags & kAA_Flag ? true : false);
+        
+        SkPath path;
+        this->makePath(&path);
+        if (fFlags & kBig_Flag) {
+            SkMatrix m;
+            m.setScale(SkIntToScalar(3), SkIntToScalar(3));
+            path.transform(m);
+        }
+
+        int count = N;
+        for (int i = 0; i < count; i++) {
+            canvas->drawPath(path, paint);
+        }
+    }
+
+private:
+    SkPaint     fPaint;
+    SkString    fName;
+    Flags       fFlags;
+    enum { N = SkBENCHLOOP(200) };
+    typedef SkBenchmark INHERITED;
+};
+
+class LinePathBench : public HairlinePathBench {
+public:
+    LinePathBench(void* param, Flags flags) : INHERITED(param, flags) {}
+
+    virtual void appendName(SkString* name) SK_OVERRIDE {
+        name->append("line");
+    }
+    virtual void makePath(SkPath* path) SK_OVERRIDE {
+        SkRandom rand;
+        int size = SK_ARRAY_COUNT(points);
+        int hSize = size / 2;
+        for (int i = 0; i < kMaxPathSize; ++i) {
+            int xTrans = 10 + 40 * (i%(kMaxPathSize/2));
+            int yTrans = 0;
+            if (i > kMaxPathSize/2 - 1) {
+                yTrans = 40;
+            }
+            int base1 = 2 * rand.nextULessThan(hSize);
+            int base2 = 2 * rand.nextULessThan(hSize);
+            int base3 = 2 * rand.nextULessThan(hSize);
+            path->moveTo(SkIntToScalar(points[base1] + xTrans),
+                         SkIntToScalar(points[base1+1] + yTrans));
+            path->lineTo(SkIntToScalar(points[base2] + xTrans),
+                         SkIntToScalar(points[base2+1] + yTrans));
+            path->lineTo(SkIntToScalar(points[base3] + xTrans),
+                         SkIntToScalar(points[base3+1] + yTrans));
+        }
+    }
+private:
+    typedef HairlinePathBench INHERITED;
+};
+
+class QuadPathBench : public HairlinePathBench {
+public:
+    QuadPathBench(void* param, Flags flags) : INHERITED(param, flags) {}
+
+    virtual void appendName(SkString* name) SK_OVERRIDE {
+        name->append("quad");
+    }
+    virtual void makePath(SkPath* path) SK_OVERRIDE {
+        SkRandom rand;
+        int size = SK_ARRAY_COUNT(points);
+        int hSize = size / 2;
+        for (int i = 0; i < kMaxPathSize; ++i) {
+            int xTrans = 10 + 40 * (i%(kMaxPathSize/2));
+            int yTrans = 0;
+            if (i > kMaxPathSize/2 - 1) {
+                yTrans = 40;
+            }
+            int base1 = 2 * rand.nextULessThan(hSize);
+            int base2 = 2 * rand.nextULessThan(hSize);
+            int base3 = 2 * rand.nextULessThan(hSize);
+            path->moveTo(SkIntToScalar(points[base1] + xTrans),
+                         SkIntToScalar(points[base1+1] + yTrans));
+            path->quadTo(SkIntToScalar(points[base2] + xTrans),
+                         SkIntToScalar(points[base2+1] + yTrans),
+                         SkIntToScalar(points[base3] + xTrans),
+                         SkIntToScalar(points[base3+1] + yTrans));
+        }
+    }
+private:
+    typedef HairlinePathBench INHERITED;
+};
+
+class ConicPathBench : public HairlinePathBench {
+public:
+    ConicPathBench(void* param, Flags flags) : INHERITED(param, flags) {}
+
+    virtual void appendName(SkString* name) SK_OVERRIDE {
+        name->append("conic");
+    }
+    virtual void makePath(SkPath* path) SK_OVERRIDE {
+        SkRandom rand;
+        SkRandom randWeight;
+        int size = SK_ARRAY_COUNT(points);
+        int hSize = size / 2;
+        for (int i = 0; i < kMaxPathSize; ++i) {
+            int xTrans = 10 + 40 * (i%(kMaxPathSize/2));
+            int yTrans = 0;
+            if (i > kMaxPathSize/2 - 1) {
+                yTrans = 40;
+            }
+            int base1 = 2 * rand.nextULessThan(hSize);
+            int base2 = 2 * rand.nextULessThan(hSize);
+            int base3 = 2 * rand.nextULessThan(hSize);
+            float weight = randWeight.nextRangeF(0.0f, 2.0f);
+            path->moveTo(SkIntToScalar(points[base1] + xTrans),
+                         SkIntToScalar(points[base1+1] + yTrans));
+            path->conicTo(SkIntToScalar(points[base2] + xTrans),
+                          SkIntToScalar(points[base2+1] + yTrans),
+                         SkIntToScalar(points[base3] + xTrans),
+                         SkIntToScalar(points[base3+1] + yTrans),
+                         weight);
+        }
+    }
+private:
+    typedef HairlinePathBench INHERITED;
+};
+
+class CubicPathBench : public HairlinePathBench {
+public:
+    CubicPathBench(void* param, Flags flags) : INHERITED(param, flags) {}
+
+    virtual void appendName(SkString* name) SK_OVERRIDE {
+        name->append("cubic");
+    }
+    virtual void makePath(SkPath* path) SK_OVERRIDE {
+        SkRandom rand;
+        int size = SK_ARRAY_COUNT(points);
+        int hSize = size / 2;
+        for (int i = 0; i < kMaxPathSize; ++i) {
+            int xTrans = 10 + 40 * (i%(kMaxPathSize/2));
+            int yTrans = 0;
+            if (i > kMaxPathSize/2 - 1) {
+                yTrans = 40;
+            }
+            int base1 = 2 * rand.nextULessThan(hSize);
+            int base2 = 2 * rand.nextULessThan(hSize);
+            int base3 = 2 * rand.nextULessThan(hSize);
+            int base4 = 2 * rand.nextULessThan(hSize);
+            path->moveTo(SkIntToScalar(points[base1] + xTrans),
+                         SkIntToScalar(points[base1+1] + yTrans));
+            path->cubicTo(SkIntToScalar(points[base2] + xTrans),
+                         SkIntToScalar(points[base2+1] + yTrans),
+                         SkIntToScalar(points[base3] + xTrans),
+                         SkIntToScalar(points[base3+1] + yTrans),
+                         SkIntToScalar(points[base4] + xTrans),
+                         SkIntToScalar(points[base4+1] + yTrans));
+        }
+    }
+private:
+    typedef HairlinePathBench INHERITED;
+};
+
+// FLAG00 - no AA, small
+// FLAG01 - no AA, small
+// FLAG10 - AA, big
+// FLAG11 - AA, big
+
+DEF_BENCH( return new LinePathBench(p, FLAGS00); )
+DEF_BENCH( return new LinePathBench(p, FLAGS01); )
+DEF_BENCH( return new LinePathBench(p, FLAGS10); )
+DEF_BENCH( return new LinePathBench(p, FLAGS11); )
+
+DEF_BENCH( return new QuadPathBench(p, FLAGS00); )
+DEF_BENCH( return new QuadPathBench(p, FLAGS01); )
+DEF_BENCH( return new QuadPathBench(p, FLAGS10); )
+DEF_BENCH( return new QuadPathBench(p, FLAGS11); )
+
+// Don't have default path renderer for conics yet on GPU, so must use AA
+// DEF_BENCH( return new ConicPathBench(p, FLAGS00); )
+// DEF_BENCH( return new ConicPathBench(p, FLAGS01); )
+DEF_BENCH( return new ConicPathBench(p, FLAGS10); )
+DEF_BENCH( return new ConicPathBench(p, FLAGS11); )
+
+DEF_BENCH( return new CubicPathBench(p, FLAGS00); )
+DEF_BENCH( return new CubicPathBench(p, FLAGS01); )
+DEF_BENCH( return new CubicPathBench(p, FLAGS10); )
+DEF_BENCH( return new CubicPathBench(p, FLAGS11); )