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#ifndef DMReplayTask_DEFINED
#define DMReplayTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// Records a GM through an SkPicture, draws it, and compares against the reference bitmap.
namespace DM {
class ReplayTask : public Task {
public:
ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass its parent here.
skiagm::GM*, // GM to run through a picture. Takes ownership.
SkBitmap reference, // Bitmap to compare picture replay results to.
bool useRTree); // Record with an RTree?
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE;
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const SkString fName;
SkAutoTDelete<skiagm::GM> fGM;
const SkBitmap fReference;
const bool fUseRTree;
};
} // namespace DM
#endif // DMReplayTask_DEFINED