| #ifndef DMReplayTask_DEFINED |
| #define DMReplayTask_DEFINED |
| |
| #include "DMTask.h" |
| #include "SkBitmap.h" |
| #include "SkString.h" |
| #include "SkTemplates.h" |
| #include "gm.h" |
| |
| // Records a GM through an SkPicture, draws it, and compares against the reference bitmap. |
| |
| namespace DM { |
| |
| class ReplayTask : public Task { |
| |
| public: |
| ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass its parent here. |
| skiagm::GM*, // GM to run through a picture. Takes ownership. |
| SkBitmap reference, // Bitmap to compare picture replay results to. |
| bool useRTree); // Record with an RTree? |
| |
| virtual void draw() SK_OVERRIDE; |
| virtual bool usesGpu() const SK_OVERRIDE { return false; } |
| virtual bool shouldSkip() const SK_OVERRIDE; |
| virtual SkString name() const SK_OVERRIDE { return fName; } |
| |
| private: |
| const SkString fName; |
| SkAutoTDelete<skiagm::GM> fGM; |
| const SkBitmap fReference; |
| const bool fUseRTree; |
| }; |
| |
| } // namespace DM |
| |
| #endif // DMReplayTask_DEFINED |