Revert "Revert "Create new inset algorithm for spot shadows""

This reverts commit e7c85c45c4c0a97adc6711bb12ecacc36af4ba11.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> Revert "Create new inset algorithm for spot shadows"
> 
> This reverts commit e5f5bf5175e426ebb6aa234f4387831c898f20ad.
> 
> Reason for revert: Breaking a bunch of bots. e.g:
> 
> https://luci-milo.appspot.com/swarming/task/3519cae0a03c7b10/steps/dm/0/stdout
> 
> Original change's description:
> > Create new inset algorithm for spot shadows
> > 
> > BUG=skia:
> > 
> > Change-Id: If7c67c2a5b9beea28f86d13362a5156b46394d0e
> > Reviewed-on: https://skia-review.googlesource.com/9875
> > Commit-Queue: Ravi Mistry <rmistry@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > 
> 
> TBR=jvanverth@google.com,bsalomon@google.com,rmistry@google.com,robertphillips@google.com,msarett@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
> 
> Change-Id: I3d119ff631dbb1a41f873b9c8753d542ec91254e
> Reviewed-on: https://skia-review.googlesource.com/10112
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> 

TBR=jvanverth@google.com,bsalomon@google.com,rmistry@google.com,msarett@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Change-Id: Ib3998300606d3a2e2fb3a14b2088cfad48363501
Reviewed-on: https://skia-review.googlesource.com/10113
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/gm/convex_all_line_paths.cpp b/gm/convex_all_line_paths.cpp
index 62e8835..a4bc6a6 100644
--- a/gm/convex_all_line_paths.cpp
+++ b/gm/convex_all_line_paths.cpp
@@ -6,6 +6,7 @@
  */
 
 #include "gm.h"
+#include "SkInsetConvexPolygon.h"
 #include "SkPathPriv.h"
 
 static void create_ngon(int n, SkPoint* pts, SkScalar width, SkScalar height) {
@@ -22,6 +23,135 @@
     }
 }
 
+namespace ConvexLineOnlyData {
+// narrow rect
+const SkPoint gPoints0[] = {
+    { -1.5f, -50.0f },
+    { 1.5f, -50.0f },
+    { 1.5f,  50.0f },
+    { -1.5f,  50.0f }
+};
+// narrow rect on an angle
+const SkPoint gPoints1[] = {
+    { -50.0f, -49.0f },
+    { -49.0f, -50.0f },
+    { 50.0f,  49.0f },
+    { 49.0f,  50.0f }
+};
+// trap - narrow on top - wide on bottom
+const SkPoint gPoints2[] = {
+    { -10.0f, -50.0f },
+    { 10.0f, -50.0f },
+    { 50.0f,  50.0f },
+    { -50.0f,  50.0f }
+};
+// wide skewed rect
+const SkPoint gPoints3[] = {
+    { -50.0f, -50.0f },
+    { 0.0f, -50.0f },
+    { 50.0f,  50.0f },
+    { 0.0f,  50.0f }
+};
+// thin rect with colinear-ish lines
+const SkPoint gPoints4[] = {
+    { -6.0f, -50.0f },
+    { 4.0f, -50.0f },
+    { 5.0f, -25.0f },
+    { 6.0f,   0.0f },
+    { 5.0f,  25.0f },
+    { 4.0f,  50.0f },
+    { -4.0f,  50.0f }
+};
+// degenerate
+const SkPoint gPoints5[] = {
+    { -0.025f, -0.025f },
+    { 0.025f, -0.025f },
+    { 0.025f,  0.025f },
+    { -0.025f,  0.025f }
+};
+// Triangle in which the first point should fuse with last
+const SkPoint gPoints6[] = {
+    { -20.0f, -13.0f },
+    { -20.0f, -13.05f },
+    { 20.0f, -13.0f },
+    { 20.0f,  27.0f }
+};
+// thin rect with colinear lines
+const SkPoint gPoints7[] = {
+    { -10.0f, -50.0f },
+    { 10.0f, -50.0f },
+    { 10.0f, -25.0f },
+    { 10.0f,   0.0f },
+    { 10.0f,  25.0f },
+    { 10.0f,  50.0f },
+    { -10.0f,  50.0f }
+};
+// capped teardrop
+const SkPoint gPoints8[] = {
+    { 50.00f,  50.00f },
+    { 0.00f,  50.00f },
+    { -15.45f,  47.55f },
+    { -29.39f,  40.45f },
+    { -40.45f,  29.39f },
+    { -47.55f,  15.45f },
+    { -50.00f,   0.00f },
+    { -47.55f, -15.45f },
+    { -40.45f, -29.39f },
+    { -29.39f, -40.45f },
+    { -15.45f, -47.55f },
+    { 0.00f, -50.00f },
+    { 50.00f, -50.00f }
+};
+// teardrop
+const SkPoint gPoints9[] = {
+    { 4.39f,  40.45f },
+    { -9.55f,  47.55f },
+    { -25.00f,  50.00f },
+    { -40.45f,  47.55f },
+    { -54.39f,  40.45f },
+    { -65.45f,  29.39f },
+    { -72.55f,  15.45f },
+    { -75.00f,   0.00f },
+    { -72.55f, -15.45f },
+    { -65.45f, -29.39f },
+    { -54.39f, -40.45f },
+    { -40.45f, -47.55f },
+    { -25.0f,  -50.0f },
+    { -9.55f, -47.55f },
+    { 4.39f, -40.45f },
+    { 75.00f,   0.00f }
+};
+// clipped triangle
+const SkPoint gPoints10[] = {
+    { -10.0f, -50.0f },
+    { 10.0f, -50.0f },
+    { 50.0f,  31.0f },
+    { 40.0f,  50.0f },
+    { -40.0f,  50.0f },
+    { -50.0f,  31.0f },
+};
+
+const SkPoint* gPoints[] = {
+    gPoints0, gPoints1, gPoints2, gPoints3, gPoints4, gPoints5, gPoints6,
+    gPoints7, gPoints8, gPoints9, gPoints10,
+};
+
+const size_t gSizes[] = {
+    SK_ARRAY_COUNT(gPoints0),
+    SK_ARRAY_COUNT(gPoints1),
+    SK_ARRAY_COUNT(gPoints2),
+    SK_ARRAY_COUNT(gPoints3),
+    SK_ARRAY_COUNT(gPoints4),
+    SK_ARRAY_COUNT(gPoints5),
+    SK_ARRAY_COUNT(gPoints6),
+    SK_ARRAY_COUNT(gPoints7),
+    SK_ARRAY_COUNT(gPoints8),
+    SK_ARRAY_COUNT(gPoints9),
+    SK_ARRAY_COUNT(gPoints10),
+};
+static_assert(SK_ARRAY_COUNT(gSizes) == SK_ARRAY_COUNT(gPoints), "array_mismatch");
+}
+
 namespace skiagm {
 
 // This GM is intended to exercise Ganesh's handling of convex line-only
@@ -42,146 +172,19 @@
     SkISize onISize() override { return SkISize::Make(kGMWidth, kGMHeight); }
     bool runAsBench() const override { return true; }
 
-    static SkPath GetPath(int index, int offset, SkPath::Direction dir) {
-        // narrow rect
-        const SkPoint gPoints0[] = {
-            { -1.5f, -50.0f },
-            {  1.5f, -50.0f },
-            {  1.5f,  50.0f },
-            { -1.5f,  50.0f }
-        };
-        // narrow rect on an angle
-        const SkPoint gPoints1[] = {
-            { -50.0f, -49.0f },
-            { -49.0f, -50.0f },
-            {  50.0f,  49.0f },
-            {  49.0f,  50.0f }
-        };
-        // trap - narrow on top - wide on bottom
-        const SkPoint gPoints2[] = {
-            { -10.0f, -50.0f },
-            {  10.0f, -50.0f },
-            {  50.0f,  50.0f },
-            { -50.0f,  50.0f }
-        };
-        // wide skewed rect
-        const SkPoint gPoints3[] = {
-            { -50.0f, -50.0f },
-            {   0.0f, -50.0f },
-            {  50.0f,  50.0f },
-            {   0.0f,  50.0f }
-        };
-        // thin rect with colinear-ish lines
-        const SkPoint gPoints4[] = {
-            { -6.0f, -50.0f },
-            {  4.0f, -50.0f },
-            {  5.0f, -25.0f },
-            {  6.0f,   0.0f },
-            {  5.0f,  25.0f },
-            {  4.0f,  50.0f },
-            { -4.0f,  50.0f }
-        };
-        // degenerate
-        const SkPoint gPoints5[] = {
-            { -0.025f, -0.025f  },
-            {  0.025f, -0.025f  },
-            {  0.025f,  0.025f },
-            { -0.025f,  0.025f }
-        };
-        // Triangle in which the first point should fuse with last
-        const SkPoint gPoints6[] = {
-            { -20.0f, -13.0f },
-            { -20.0f, -13.05f },
-            {  20.0f, -13.0f },
-            {  20.0f,  27.0f }
-        };
-        // thin rect with colinear lines
-        const SkPoint gPoints7[] = {
-            { -10.0f, -50.0f },
-            {  10.0f, -50.0f },
-            {  10.0f, -25.0f },
-            {  10.0f,   0.0f },
-            {  10.0f,  25.0f },
-            {  10.0f,  50.0f },
-            { -10.0f,  50.0f }
-        };
-        // capped teardrop
-        const SkPoint gPoints8[] = {
-            {  50.00f,  50.00f },
-            {   0.00f,  50.00f },
-            { -15.45f,  47.55f },
-            { -29.39f,  40.45f },
-            { -40.45f,  29.39f },
-            { -47.55f,  15.45f },
-            { -50.00f,   0.00f },
-            { -47.55f, -15.45f },
-            { -40.45f, -29.39f },
-            { -29.39f, -40.45f },
-            { -15.45f, -47.55f },
-            {   0.00f, -50.00f },
-            {  50.00f, -50.00f }
-        };
-        // teardrop
-        const SkPoint gPoints9[] = {
-            {   4.39f,  40.45f },
-            {  -9.55f,  47.55f },
-            { -25.00f,  50.00f },
-            { -40.45f,  47.55f },
-            { -54.39f,  40.45f },
-            { -65.45f,  29.39f },
-            { -72.55f,  15.45f },
-            { -75.00f,   0.00f },
-            { -72.55f, -15.45f },
-            { -65.45f, -29.39f },
-            { -54.39f, -40.45f },
-            { -40.45f, -47.55f },
-            { -25.0f,  -50.0f },
-            {  -9.55f, -47.55f },
-            {   4.39f, -40.45f },
-            {  75.00f,   0.00f }
-        };
-        // clipped triangle
-        const SkPoint gPoints10[] = {
-            { -10.0f, -50.0f },
-            {  10.0f, -50.0f },
-            {  50.0f,  31.0f },
-            {  40.0f,  50.0f },
-            { -40.0f,  50.0f },
-            { -50.0f,  31.0f },
-        };
-
-        const SkPoint* gPoints[] = {
-            gPoints0, gPoints1, gPoints2, gPoints3, gPoints4, gPoints5, gPoints6,
-            gPoints7, gPoints8, gPoints9, gPoints10,
-        };
-
-        const size_t gSizes[] = {
-            SK_ARRAY_COUNT(gPoints0),
-            SK_ARRAY_COUNT(gPoints1),
-            SK_ARRAY_COUNT(gPoints2),
-            SK_ARRAY_COUNT(gPoints3),
-            SK_ARRAY_COUNT(gPoints4),
-            SK_ARRAY_COUNT(gPoints5),
-            SK_ARRAY_COUNT(gPoints6),
-            SK_ARRAY_COUNT(gPoints7),
-            SK_ARRAY_COUNT(gPoints8),
-            SK_ARRAY_COUNT(gPoints9),
-            SK_ARRAY_COUNT(gPoints10),
-        };
-        static_assert(SK_ARRAY_COUNT(gSizes) == SK_ARRAY_COUNT(gPoints), "array_mismatch");
-
+    static SkPath GetPath(int index, SkPath::Direction dir) {
         std::unique_ptr<SkPoint[]> data(nullptr);
         const SkPoint* points;
         int numPts;
-        if (index < (int) SK_ARRAY_COUNT(gPoints)) {
+        if (index < (int) SK_ARRAY_COUNT(ConvexLineOnlyData::gPoints)) {
             // manually specified
-            points = gPoints[index];
-            numPts = (int) gSizes[index];
+            points = ConvexLineOnlyData::gPoints[index];
+            numPts = (int)ConvexLineOnlyData::gSizes[index];
         } else {
             // procedurally generated
             SkScalar width = kMaxPathHeight/2;
             SkScalar height = kMaxPathHeight/2;
-            switch (index-SK_ARRAY_COUNT(gPoints)) {
+            switch (index-SK_ARRAY_COUNT(ConvexLineOnlyData::gPoints)) {
             case 0:
                 numPts = 3;
                 break;
@@ -259,7 +262,7 @@
 
         SkPoint center;
         {
-            SkPath path = GetPath(index, 0, SkPath::kCW_Direction);
+            SkPath path = GetPath(index, SkPath::kCW_Direction);
             if (offset->fX+path.getBounds().width() > kGMWidth) {
                 offset->fX = 0;
                 offset->fY += kMaxPathHeight;
@@ -286,7 +289,7 @@
         paint.setAntiAlias(true);
 
         for (size_t i = 0; i < SK_ARRAY_COUNT(scales); ++i) {
-            SkPath path = GetPath(index, (int) i, dirs[i%2]);
+            SkPath path = GetPath(index, dirs[i%2]);
             if (fDoStrokeAndFill) {
                 paint.setStyle(SkPaint::kStrokeAndFill_Style);
                 paint.setStrokeJoin(joins[i%3]);
@@ -347,8 +350,173 @@
     typedef GM INHERITED;
 };
 
+// This GM is intended to exercise the insetting of convex polygons
+class ConvexPolygonInsetGM : public GM {
+public:
+    ConvexPolygonInsetGM() {
+        this->setBGColor(0xFFFFFFFF);
+    }
+
+protected:
+    SkString onShortName() override {
+        return SkString("convex-polygon-inset");
+    }
+    SkISize onISize() override { return SkISize::Make(kGMWidth, kGMHeight); }
+    bool runAsBench() const override { return true; }
+
+    static void GetPath(int index, SkPath::Direction dir,
+                        std::unique_ptr<SkPoint[]>* data, int* numPts) {
+        if (index < (int)SK_ARRAY_COUNT(ConvexLineOnlyData::gPoints)) {
+            // manually specified
+            *numPts = (int)ConvexLineOnlyData::gSizes[index];
+            data->reset(new SkPoint[*numPts]);
+            if (SkPath::kCW_Direction == dir) {
+                for (int i = 0; i < *numPts; ++i) {
+                    (*data)[i] = ConvexLineOnlyData::gPoints[index][i];
+                }
+            } else {
+                for (int i = 0; i < *numPts; ++i) {
+                    (*data)[i] = ConvexLineOnlyData::gPoints[index][*numPts - i - 1];
+                }
+            }
+        } else {
+            // procedurally generated
+            SkScalar width = kMaxPathHeight / 2;
+            SkScalar height = kMaxPathHeight / 2;
+            switch (index - SK_ARRAY_COUNT(ConvexLineOnlyData::gPoints)) {
+                case 0:
+                    *numPts = 3;
+                    break;
+                case 1:
+                    *numPts = 4;
+                    break;
+                case 2:
+                    *numPts = 5;
+                    break;
+                case 3:             // squashed pentagon
+                    *numPts = 5;
+                    width = kMaxPathHeight / 5;
+                    break;
+                case 4:
+                    *numPts = 6;
+                    break;
+                case 5:
+                    *numPts = 8;
+                    break;
+                case 6:              // squashed octogon
+                    *numPts = 8;
+                    width = kMaxPathHeight / 5;
+                    break;
+                case 7:
+                    *numPts = 20;
+                    break;
+                case 8:
+                    *numPts = 100;
+                    break;
+                default:
+                    *numPts = 3;
+                    break;
+            }
+
+            data->reset(new SkPoint[*numPts]);
+
+            create_ngon(*numPts, data->get(), width, height);
+            if (SkPath::kCCW_Direction == dir) {
+                // reverse it
+                for (int i = 0; i < *numPts/2; ++i) {
+                    SkPoint tmp = (*data)[i];
+                    (*data)[i] = (*data)[*numPts - i - 1];
+                    (*data)[*numPts - i - 1] = tmp;
+                }
+            }
+        }
+    }
+
+    // Draw a single path several times, shrinking it, flipping its direction
+    // and changing its start vertex each time.
+    void drawPath(SkCanvas* canvas, int index, SkPoint* offset) {
+
+        SkPoint center;
+        {
+            std::unique_ptr<SkPoint[]> data(nullptr);
+            int numPts;
+            GetPath(index, SkPath::kCW_Direction, &data, &numPts);
+            SkRect bounds;
+            bounds.set(data.get(), numPts);
+            if (offset->fX + bounds.width() > kGMWidth) {
+                offset->fX = 0;
+                offset->fY += kMaxPathHeight;
+            }
+            center = { offset->fX + SkScalarHalf(bounds.width()), offset->fY };
+            offset->fX += bounds.width();
+        }
+
+        const SkPath::Direction dirs[2] = { SkPath::kCW_Direction, SkPath::kCCW_Direction };
+        const float insets[] = { 5, 10, 15, 20, 25, 30, 35, 40 };
+        const SkColor colors[] = { 0xFF901313, 0xFF8D6214, 0xFF698B14, 0xFF1C8914,
+                                   0xFF148755, 0xFF146C84, 0xFF142482, 0xFF4A1480 };
+
+        SkPaint paint;
+        paint.setAntiAlias(true);
+        paint.setStyle(SkPaint::kStroke_Style);
+        paint.setStrokeWidth(1);
+
+        std::unique_ptr<SkPoint[]> data(nullptr);
+        int numPts;
+        GetPath(index, dirs[index % 2], &data, &numPts);
+        {
+            SkPath path;
+            path.moveTo(data.get()[0]);
+            for (int i = 1; i < numPts; ++i) {
+                path.lineTo(data.get()[i]);
+            }
+            path.close();
+            canvas->save();
+            canvas->translate(center.fX, center.fY);
+            canvas->drawPath(path, paint);
+            canvas->restore();
+        }
+
+        SkTDArray<SkPoint> insetPoly;
+        for (size_t i = 0; i < SK_ARRAY_COUNT(insets); ++i) {
+            if (SkInsetConvexPolygon(data.get(), numPts, insets[i], &insetPoly)) {
+                SkPath path;
+                path.moveTo(insetPoly[0]);
+                for (int i = 1; i < insetPoly.count(); ++i) {
+                    path.lineTo(insetPoly[i]);
+                }
+                path.close();
+
+                paint.setColor(colors[i]);
+                canvas->save();
+                canvas->translate(center.fX, center.fY);
+                canvas->drawPath(path, paint);
+                canvas->restore();
+            }
+        }
+    }
+
+    void onDraw(SkCanvas* canvas) override {
+        // the right edge of the last drawn path
+        SkPoint offset = { 0, SkScalarHalf(kMaxPathHeight) };
+
+        for (int i = 0; i < kNumPaths; ++i) {
+            this->drawPath(canvas, i, &offset);
+        }
+    }
+
+private:
+    static constexpr int kNumPaths = 20;
+    static constexpr int kMaxPathHeight = 100;
+    static constexpr int kGMWidth = 512;
+    static constexpr int kGMHeight = 512;
+
+    typedef GM INHERITED;
+};
+
 //////////////////////////////////////////////////////////////////////////////
 
 DEF_GM(return new ConvexLineOnlyPathsGM(false);)
 DEF_GM(return new ConvexLineOnlyPathsGM(true);)
+DEF_GM(return new ConvexPolygonInsetGM();)
 }
diff --git a/gm/shadowutils.cpp b/gm/shadowutils.cpp
index 350a546..53d9b78 100644
--- a/gm/shadowutils.cpp
+++ b/gm/shadowutils.cpp
@@ -19,7 +19,7 @@
                               color, flags, cache);
 }
 
-static constexpr int kW = 700;
+static constexpr int kW = 800;
 static constexpr int kH = 800;
 
 DEF_SIMPLE_GM(shadow_utils, canvas, kW, kH) {
@@ -38,6 +38,7 @@
     paths.push_back().addRect(SkRect::MakeWH(50, 50));
     paths.push_back().addCircle(25, 25, 25);
     paths.push_back().cubicTo(100, 50, 20, 100, 0, 0);
+    paths.push_back().addOval(SkRect::MakeWH(20, 60));
 
     static constexpr SkScalar kPad = 15.f;
     static constexpr SkPoint3 kLightPos = {250, 400, 500};
diff --git a/gn/tests.gni b/gn/tests.gni
index 124be39..4435112 100644
--- a/gn/tests.gni
+++ b/gn/tests.gni
@@ -112,6 +112,7 @@
   "$_tests/ImageTest.cpp",
   "$_tests/IndexedPngOverflowTest.cpp",
   "$_tests/InfRectTest.cpp",
+  "$_tests/InsetConvexPolyTest.cpp",
   "$_tests/InterpolatorTest.cpp",
   "$_tests/IntTextureTest.cpp",
   "$_tests/InvalidIndexedPngTest.cpp",
diff --git a/gn/utils.gni b/gn/utils.gni
index 807ae58..bb0bd94 100644
--- a/gn/utils.gni
+++ b/gn/utils.gni
@@ -42,6 +42,8 @@
   "$_src/utils/SkDumpCanvas.cpp",
   "$_src/utils/SkEventTracer.cpp",
   "$_src/utils/SkFloatUtils.h",
+  "$_src/utils/SkInsetConvexPolygon.cpp",
+  "$_src/utils/SkInsetConvexPolygon.h",
   "$_src/utils/SkInterpolator.cpp",
   "$_src/utils/SkMatrix22.cpp",
   "$_src/utils/SkMatrix22.h",
diff --git a/samplecode/SampleAndroidShadows.cpp b/samplecode/SampleAndroidShadows.cpp
index fa9cb50..271004e 100644
--- a/samplecode/SampleAndroidShadows.cpp
+++ b/samplecode/SampleAndroidShadows.cpp
@@ -500,8 +500,8 @@
         paint.setColor(SK_ColorCYAN);
         canvas->translate(250, 0);
         lightPos.fX += 250;
-        this->drawShadowedPath(canvas, fCubicPath, 16, paint, kAmbientAlpha,
-                               lightPos, kLightWidth, kSpotAlpha);
+        this->drawShadowedPath(canvas, fCubicPath, SkTMax(1.0f, 16 + fZDelta), paint,
+                               kAmbientAlpha, lightPos, kLightWidth, kSpotAlpha);
 
         // circular reveal
         SkPath tmpPath;
@@ -513,7 +513,7 @@
         canvas->translate(-125, 60);
         lightPos.fX -= 125;
         lightPos.fY += 60;
-        this->drawShadowedPath(canvas, tmpPath, 32, paint, .1f,
+        this->drawShadowedPath(canvas, tmpPath, SkTMax(1.0f, 32 + fZDelta), paint, .1f,
                                lightPos, kLightWidth, .5f);
 
         // perspective paths
@@ -532,7 +532,7 @@
         lightPos = fLightPos;
         lightPos.fX += pivot.fX + translate.fX;
         lightPos.fY += pivot.fY + translate.fY;
-        this->drawShadowedPath(canvas, fWideRectPath, 16, paint, .1f,
+        this->drawShadowedPath(canvas, fWideRectPath, SkTMax(1.0f, 16 + fZDelta), paint, .1f,
                                lightPos, kLightWidth, .5f);
 
         pivot = SkPoint::Make(fWideOvalPath.getBounds().width() / 2,
@@ -547,12 +547,12 @@
         lightPos = fLightPos;
         lightPos.fX += pivot.fX + translate.fX;
         lightPos.fY += pivot.fY + translate.fY;
-        this->drawShadowedPath(canvas, fWideOvalPath, 32, paint, .1f,
+        this->drawShadowedPath(canvas, fWideOvalPath, SkTMax(1.0f, 32 + fZDelta), paint, .1f,
                                lightPos, kLightWidth, .5f);
     }
 
     bool onAnimate(const SkAnimTimer& timer) override {
-        fAnimTranslate = timer.pingPong(10, 0, 200, -200);
+        fAnimTranslate = timer.pingPong(30, 0, 200, -200);
 
         return true;
     }
diff --git a/src/utils/SkInsetConvexPolygon.cpp b/src/utils/SkInsetConvexPolygon.cpp
new file mode 100755
index 0000000..8df7f0e
--- /dev/null
+++ b/src/utils/SkInsetConvexPolygon.cpp
@@ -0,0 +1,233 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkInsetConvexPolygon.h"
+
+#include "SkTemplates.h"
+
+struct InsetSegment {
+    SkPoint fP0;
+    SkPoint fP1;
+};
+
+// Computes perpDot for point compared to segment.
+// A positive value means the point is to the left of the segment,
+// negative is to the right, 0 is collinear.
+static int compute_side(const SkPoint& s0, const SkPoint& s1, const SkPoint& p) {
+    SkVector v0 = s1 - s0;
+    SkVector v1 = p - s0;
+    SkScalar perpDot = v0.cross(v1);
+    if (!SkScalarNearlyZero(perpDot)) {
+        return ((perpDot > 0) ? 1 : -1);
+    }
+
+    return 0;
+}
+
+// returns 1 for ccw, -1 for cw and 0 if degenerate
+static int get_winding(const SkPoint* polygonVerts, int polygonSize) {
+    SkPoint p0 = polygonVerts[0];
+    SkPoint p1 = polygonVerts[1];
+
+    for (int i = 2; i < polygonSize; ++i) {
+        SkPoint p2 = polygonVerts[i];
+
+        // determine if cw or ccw
+        int side = compute_side(p0, p1, p2);
+        if (0 != side) {
+            return ((side > 0) ? 1 : -1);
+        }
+
+        // if nearly collinear, treat as straight line and continue
+        p1 = p2;
+    }
+
+    return 0;
+}
+
+// Perpendicularly offset line segment p0-p1 'distance' units in the direction specified by 'dir'
+static void inset_edge(const SkPoint& p0, const SkPoint& p1, SkScalar distance, int dir,
+                       InsetSegment* inset) {
+    SkASSERT(dir == -1 || dir == 1);
+    // compute perpendicular
+    SkVector perp;
+    perp.fX = p0.fY - p1.fY;
+    perp.fY = p1.fX - p0.fX;
+    perp.setLength(distance*dir);
+    inset->fP0 = p0 + perp;
+    inset->fP1 = p1 + perp;
+}
+
+// Compute the intersection 'p' between segments s0 and s1, if any.
+// 's' is the parametric value for the intersection along 's0' & 't' is the same for 's1'.
+// Returns false if there is no intersection.
+static bool compute_intersection(const InsetSegment& s0, const InsetSegment& s1,
+                                 SkPoint* p, SkScalar* s, SkScalar* t) {
+    SkVector v0 = s0.fP1 - s0.fP0;
+    SkVector v1 = s1.fP1 - s1.fP0;
+
+    SkScalar perpDot = v0.cross(v1);
+    if (SkScalarNearlyZero(perpDot)) {
+        // segments are parallel
+        // check if endpoints are touching
+        if (s0.fP1.equalsWithinTolerance(s1.fP0)) {
+            *p = s0.fP1;
+            *s = SK_Scalar1;
+            *t = 0;
+            return true;
+        }
+        if (s1.fP1.equalsWithinTolerance(s0.fP0)) {
+            *p = s1.fP1;
+            *s = 0;
+            *t = SK_Scalar1;
+            return true;
+        }
+
+        return false;
+    }
+
+    SkVector d = s1.fP0 - s0.fP0;
+    SkScalar localS = d.cross(v1) / perpDot;
+    if (localS < 0 || localS > SK_Scalar1) {
+        return false;
+    }
+    SkScalar localT = d.cross(v0) / perpDot;
+    if (localT < 0 || localT > SK_Scalar1) {
+        return false;
+    }
+
+    v0 *= localS;
+    *p = s0.fP0 + v0;
+    *s = localS;
+    *t = localT;
+
+    return true;
+}
+
+// The objective here is to inset all of the edges by the given distance, and then
+// remove any invalid inset edges by detecting right-hand turns. In a ccw polygon,
+// we should only be making left-hand turns (for cw polygons, we use the winding
+// parameter to reverse this). We detect this by checking whether the second intersection
+// on an edge is closer to its tail than the first one.
+//
+// We might also have the case that there is no intersection between two neighboring inset edges.
+// In this case, one edge will lie to the right of the other and should be discarded along with
+// its previous intersection (if any).
+//
+// Note: the assumption is that inputPolygon is convex and has no coincident points.
+//
+bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
+                          SkScalar insetDistance, SkTDArray<SkPoint>* insetPolygon) {
+    if (inputPolygonSize < 3) {
+        return false;
+    }
+
+    int winding = get_winding(inputPolygonVerts, inputPolygonSize);
+    if (0 == winding) {
+        return false;
+    }
+
+    // set up
+    struct EdgeData {
+        InsetSegment fInset;
+        SkPoint      fIntersection;
+        SkScalar     fTValue;
+        bool         fValid;
+    };
+
+    SkAutoSTMalloc<64, EdgeData> edgeData(inputPolygonSize);
+    for (int i = 0; i < inputPolygonSize; ++i) {
+        edgeData[i].fValid = true;
+        int j = (i + 1) % inputPolygonSize;
+        inset_edge(inputPolygonVerts[i], inputPolygonVerts[j], insetDistance, winding,
+                   &edgeData[i].fInset);
+        edgeData[i].fTValue = SK_ScalarMin;
+    }
+
+    int prevIndex = inputPolygonSize - 1;
+    int currIndex = 0;
+    int insetVertexCount = inputPolygonSize;
+    while (prevIndex != currIndex) {
+        if (!edgeData[prevIndex].fValid) {
+            prevIndex = (prevIndex + inputPolygonSize - 1) % inputPolygonSize;
+            continue;
+        }
+
+        SkScalar s, t;
+        SkPoint intersection;
+        if (compute_intersection(edgeData[prevIndex].fInset, edgeData[currIndex].fInset,
+                                 &intersection, &s, &t)) {
+            // if new intersection is further back on previous inset from the prior intersection
+            if (s < edgeData[prevIndex].fTValue) {
+                // no point in considering this one again
+                edgeData[prevIndex].fValid = false;
+                --insetVertexCount;
+                // go back one segment
+                prevIndex = (prevIndex + inputPolygonSize - 1) % inputPolygonSize;
+            // we've already considered this intersection, we're done
+            } else if (edgeData[currIndex].fTValue > SK_ScalarMin &&
+                       intersection.equalsWithinTolerance(edgeData[currIndex].fIntersection,
+                                                          1.0e-6f)) {
+                break;
+            } else {
+                // add intersection
+                edgeData[currIndex].fIntersection = intersection;
+                edgeData[currIndex].fTValue = t;
+
+                // go to next segment
+                prevIndex = currIndex;
+                currIndex = (currIndex + 1) % inputPolygonSize;
+            }
+        } else {
+            // if prev to right side of curr
+            int side = winding*compute_side(edgeData[currIndex].fInset.fP0,
+                                            edgeData[currIndex].fInset.fP1,
+                                            edgeData[prevIndex].fInset.fP1);
+            if (side < 0 && side == winding*compute_side(edgeData[currIndex].fInset.fP0,
+                                                         edgeData[currIndex].fInset.fP1,
+                                                         edgeData[prevIndex].fInset.fP0)) {
+                // no point in considering this one again
+                edgeData[prevIndex].fValid = false;
+                --insetVertexCount;
+                // go back one segment
+                prevIndex = (prevIndex + inputPolygonSize - 1) % inputPolygonSize;
+            } else {
+                // move to next segment
+                edgeData[currIndex].fValid = false;
+                --insetVertexCount;
+                currIndex = (currIndex + 1) % inputPolygonSize;
+            }
+        }
+    }
+
+    // store all the valid intersections
+    insetPolygon->reset();
+    insetPolygon->setReserve(insetVertexCount);
+    for (int i = 0; i < inputPolygonSize; ++i) {
+        if (edgeData[i].fValid) {
+            *insetPolygon->push() = edgeData[i].fIntersection;
+        }
+    }
+
+#ifdef SK_DEBUG
+    bool convex = true;
+    for (int i = 0; i < insetPolygon->count(); ++i) {
+        int j = (i + 1) % insetPolygon->count();
+        int k = (i + 2) % insetPolygon->count();
+
+        int side = winding*compute_side((*insetPolygon)[i], (*insetPolygon)[j],
+                                        (*insetPolygon)[k]);
+        if (side < 0) {
+            convex = false;
+            break;
+        }
+    }
+    SkASSERT(convex);
+#endif
+
+    return (insetPolygon->count() >= 3);
+}
diff --git a/src/utils/SkInsetConvexPolygon.h b/src/utils/SkInsetConvexPolygon.h
new file mode 100755
index 0000000..3ab7558
--- /dev/null
+++ b/src/utils/SkInsetConvexPolygon.h
@@ -0,0 +1,27 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkInsetConvexPolygon_DEFINED
+#define SkInsetConvexPolygon_DEFINED
+
+#include "SkTDArray.h"
+#include "SkPoint.h"
+
+ /**
+ * Generates a polygon that is inset a given distance from the boundary of a given convex polygon.
+ *
+ * @param inputPolygonVerts  Array of points representing the vertices of the original polygon.
+ *  It should be convex and have no coincident points.
+ * @param inputPolygonSize  Number of vertices in the original polygon.
+ * @param insetDistance  How far we wish to inset the polygon. This should be a positive value.
+ * @param insetPolygon  The resulting inset polygon, if any.
+ * @return true if an inset polygon exists, false otherwise.
+ */
+bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
+                          SkScalar insetDistance, SkTDArray<SkPoint>* insetPolygon);
+
+#endif
diff --git a/src/utils/SkShadowTessellator.cpp b/src/utils/SkShadowTessellator.cpp
index ed9e62a..ef8ce32 100644
--- a/src/utils/SkShadowTessellator.cpp
+++ b/src/utils/SkShadowTessellator.cpp
@@ -8,6 +8,7 @@
 #include "SkShadowTessellator.h"
 #include "SkColorPriv.h"
 #include "SkGeometry.h"
+#include "SkInsetConvexPolygon.h"
 #include "SkPath.h"
 #include "SkVertices.h"
 
@@ -439,22 +440,28 @@
                             bool transparent);
 
 private:
-    void computeClipBounds(const SkPath& path, const SkMatrix& ctm, SkPath* devPath);
-    void checkUmbraAndTransformCentroid(SkScalar scale, const SkVector& xlate,
-                                        bool useDistanceToPoint);
+    void computeClipAndPathPolygons(const SkPath& path, const SkMatrix& ctm,
+                                    SkScalar scale, const SkVector& xlate);
+    void computeClipVectorsAndTestCentroid();
     bool clipUmbraPoint(const SkPoint& umbraPoint, const SkPoint& centroid, SkPoint* clipPoint);
+    int getClosestUmbraPoint(const SkPoint& point);
 
     void handleLine(const SkPoint& p) override;
+    void handlePolyPoint(const SkPoint& p);
 
     void mapPoints(SkScalar scale, const SkVector& xlate, SkPoint* pts, int count);
-    void addInnerPoint(const SkPoint& pathPoint);
+    bool addInnerPoint(const SkPoint& pathPoint);
     void addEdge(const SkVector& nextPoint, const SkVector& nextNormal) override;
 
     SkTDArray<SkPoint>  fClipPolygon;
     SkTDArray<SkVector> fClipVectors;
     SkPoint             fCentroid;
+    SkScalar            fArea;
 
-    int                 fCurrPolyPoint;
+    SkTDArray<SkPoint>  fPathPolygon;
+    SkTDArray<SkPoint>  fUmbraPolygon;
+    int                 fCurrClipPoint;
+    int                 fCurrUmbraPoint;
     bool                fPrevUmbraOutside;
     bool                fFirstUmbraOutside;
     bool                fValidUmbra;
@@ -467,11 +474,11 @@
                                                  SkScalar radius, SkColor umbraColor,
                                                  SkColor penumbraColor, bool transparent)
         : INHERITED(radius, umbraColor, penumbraColor, transparent)
-        , fCurrPolyPoint(0)
+        , fCurrClipPoint(0)
         , fPrevUmbraOutside(false)
         , fFirstUmbraOutside(false)
         , fValidUmbra(true) {
-    // TODO: calculate these better
+    // TODO: calculate these reserves better
     // Penumbra ring: 3*numPts
     // Umbra ring: numPts
     // Inner ring: numPts
@@ -480,61 +487,65 @@
     // Penumbra ring: 12*numPts
     // Umbra ring: 3*numPts
     fIndices.setReserve(15 * path.countPoints());
-
     fClipPolygon.setReserve(path.countPoints());
-    // compute rough clip bounds for umbra, plus centroid
-    SkPath devPath;
-    this->computeClipBounds(path, ctm, &devPath);
-    if (fClipPolygon.count() < 3) {
+
+    // compute rough clip bounds for umbra, plus offset polygon, plus centroid
+    this->computeClipAndPathPolygons(path, ctm, scale, translate);
+    if (fClipPolygon.count() < 3 || fPathPolygon.count() < 3) {
         return;
     }
-    // We are going to apply 'scale' and 'xlate' (in that order) to each computed path point. We
-    // want the effect to be to scale the points relative to the path centroid and then translate
-    // them by the 'translate' param we were passed.
-    SkVector xlate = fCentroid * (1.f - scale) + translate;
 
-    // check to see if we have a valid umbra at all
-    bool usePointCheck = path.isRRect(nullptr) || path.isRect(nullptr) || path.isOval(nullptr);
-    this->checkUmbraAndTransformCentroid(scale, translate, usePointCheck);
+    // check to see if umbra collapses
+    SkScalar minDistSq = fCentroid.distanceToLineSegmentBetweenSqd(fPathPolygon[0],
+                                                                   fPathPolygon[1]);
+    for (int i = 1; i < fPathPolygon.count(); ++i) {
+        int j = i + 1;
+        if (i == fPathPolygon.count() - 1) {
+            j = 0;
+        }
+        SkPoint currPoint = fPathPolygon[i];
+        SkPoint nextPoint = fPathPolygon[j];
+        SkScalar distSq = fCentroid.distanceToLineSegmentBetweenSqd(currPoint, nextPoint);
+        if (distSq < minDistSq) {
+            minDistSq = distSq;
+        }
+    }
+    static constexpr auto kTolerance = 1.0e-2f;
+    if (minDistSq < (radius + kTolerance)*(radius + kTolerance)) {
+        // if the umbra would collapse, we back off a bit on inner blur and adjust the alpha
+        SkScalar newRadius = SkScalarSqrt(minDistSq) - kTolerance;
+        SkScalar ratio = 256 * newRadius / radius;
+        // they aren't PMColors, but the interpolation algorithm is the same
+        fUmbraColor = SkPMLerp(fUmbraColor, fPenumbraColor, (unsigned)ratio);
+        radius = newRadius;
+    }
 
-    // walk around the path, tessellate and generate inner and outer rings
-    SkPath::Iter iter(devPath, true);
-    SkPoint pts[4];
-    SkPath::Verb verb;
+    // compute vectors for clip tests
+    this->computeClipVectorsAndTestCentroid();
+
+    // generate inner ring
+    if (!SkInsetConvexPolygon(&fPathPolygon[0], fPathPolygon.count(), radius, &fUmbraPolygon)) {
+        // this shouldn't happen, but just in case we'll inset using the centroid
+        fValidUmbra = false;
+    }
+
+    // walk around the path polygon, generate outer ring and connect to inner ring
     if (fTransparent) {
         *fPositions.push() = fCentroid;
         *fColors.push() = fUmbraColor;
     }
-    SkMatrix shadowTransform;
-    shadowTransform.setScaleTranslate(scale, scale, xlate.fX, xlate.fY);
-    while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
-        switch (verb) {
-            case SkPath::kLine_Verb:
-                this->INHERITED::handleLine(shadowTransform, &pts[1]);
-                break;
-            case SkPath::kQuad_Verb:
-                this->handleQuad(shadowTransform, pts);
-                break;
-            case SkPath::kCubic_Verb:
-                this->handleCubic(shadowTransform, pts);
-                break;
-            case SkPath::kConic_Verb:
-                this->handleConic(shadowTransform, pts, iter.conicWeight());
-                break;
-            case SkPath::kMove_Verb:
-            case SkPath::kClose_Verb:
-            case SkPath::kDone_Verb:
-                break;
-        }
+    fCurrUmbraPoint = 0;
+    for (int i = 0; i < fPathPolygon.count(); ++i) {
+        this->handlePolyPoint(fPathPolygon[i]);
     }
 
     if (!this->indexCount()) {
         return;
     }
 
+    // finish up the final verts
     SkVector normal;
-    if (compute_normal(fPrevPoint, fFirstPoint, fRadius, fDirection,
-                        &normal)) {
+    if (compute_normal(fPrevPoint, fFirstPoint, fRadius, fDirection, &normal)) {
         this->addArc(normal);
 
         // close out previous arc
@@ -600,175 +611,138 @@
     fSucceeded = true;
 }
 
-void SkSpotShadowTessellator::computeClipBounds(const SkPath& path, const SkMatrix& ctm,
-                                                SkPath* devPath) {
-    // walk around the path and compute clip polygon
-    // if original path is transparent, will accumulate sum of points for centroid
-    // for Bezier curves, we compute additional interior points on curve
+void SkSpotShadowTessellator::computeClipAndPathPolygons(const SkPath& path, const SkMatrix& ctm,
+                                                         SkScalar scale, const SkVector& xlate) {
+    // For the path polygon we are going to apply 'scale' and 'xlate' (in that order) to each
+    // computed path point. We want the effect to be to scale the points relative to the path
+    // bounds center and then translate them by the 'xlate' param we were passed.
+    SkPoint center = SkPoint::Make(path.getBounds().centerX(), path.getBounds().centerY());
+    ctm.mapPoints(&center, 1);
+    SkVector translate = center * (1.f - scale) + xlate;
+    SkMatrix shadowTransform;
+    shadowTransform.setScaleTranslate(scale, scale, translate.fX, translate.fY);
+
+    fPathPolygon.setReserve(path.countPoints());
+
+    // Walk around the path and compute clip polygon and path polygon.
+    // Will also accumulate sum of areas for centroid.
+    // For Bezier curves, we compute additional interior points on curve.
     SkPath::Iter iter(path, true);
     SkPoint pts[4];
     SkPath::Verb verb;
 
-    fCentroid = SkPoint::Make(0, 0);
-    int centroidCount = 0;
     fClipPolygon.reset();
 
+    // init centroid
+    fCentroid = SkPoint::Make(0, 0);
+    fArea = 0;
+
     // coefficients to compute cubic Bezier at t = 5/16
-    const SkScalar kA = 0.32495117187f;
-    const SkScalar kB = 0.44311523437f;
-    const SkScalar kC = 0.20141601562f;
-    const SkScalar kD = 0.03051757812f;
+    static constexpr SkScalar kA = 0.32495117187f;
+    static constexpr SkScalar kB = 0.44311523437f;
+    static constexpr SkScalar kC = 0.20141601562f;
+    static constexpr SkScalar kD = 0.03051757812f;
 
     SkPoint curvePoint;
     SkScalar w;
     while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
         switch (verb) {
-            case SkPath::kMove_Verb:
-                ctm.mapPoints(&pts[0], 1);
-                devPath->moveTo(pts[0]);
-                break;
             case SkPath::kLine_Verb:
                 ctm.mapPoints(&pts[1], 1);
-                devPath->lineTo(pts[1]);
-                fCentroid += pts[1];
-                centroidCount++;
                 *fClipPolygon.push() = pts[1];
+                this->INHERITED::handleLine(shadowTransform, &pts[1]);
                 break;
             case SkPath::kQuad_Verb:
                 ctm.mapPoints(pts, 3);
-                devPath->quadTo(pts[1], pts[2]);
                 // point at t = 1/2
                 curvePoint.fX = 0.25f*pts[0].fX + 0.5f*pts[1].fX + 0.25f*pts[2].fX;
                 curvePoint.fY = 0.25f*pts[0].fY + 0.5f*pts[1].fY + 0.25f*pts[2].fY;
                 *fClipPolygon.push() = curvePoint;
-                fCentroid += curvePoint;
                 *fClipPolygon.push() = pts[2];
-                fCentroid += pts[2];
-                centroidCount += 2;
+                this->handleQuad(shadowTransform, pts);
                 break;
             case SkPath::kConic_Verb:
                 ctm.mapPoints(pts, 3);
                 w = iter.conicWeight();
-                devPath->conicTo(pts[1], pts[2], w);
                 // point at t = 1/2
                 curvePoint.fX = 0.25f*pts[0].fX + w*0.5f*pts[1].fX + 0.25f*pts[2].fX;
                 curvePoint.fY = 0.25f*pts[0].fY + w*0.5f*pts[1].fY + 0.25f*pts[2].fY;
                 curvePoint *= SkScalarInvert(0.5f + 0.5f*w);
                 *fClipPolygon.push() = curvePoint;
-                fCentroid += curvePoint;
                 *fClipPolygon.push() = pts[2];
-                fCentroid += pts[2];
-                centroidCount += 2;
+                this->handleConic(shadowTransform, pts, w);
                 break;
             case SkPath::kCubic_Verb:
                 ctm.mapPoints(pts, 4);
-                devPath->cubicTo(pts[1], pts[2], pts[3]);
                 // point at t = 5/16
                 curvePoint.fX = kA*pts[0].fX + kB*pts[1].fX + kC*pts[2].fX + kD*pts[3].fX;
                 curvePoint.fY = kA*pts[0].fY + kB*pts[1].fY + kC*pts[2].fY + kD*pts[3].fY;
                 *fClipPolygon.push() = curvePoint;
-                fCentroid += curvePoint;
                 // point at t = 11/16
                 curvePoint.fX = kD*pts[0].fX + kC*pts[1].fX + kB*pts[2].fX + kA*pts[3].fX;
                 curvePoint.fY = kD*pts[0].fY + kC*pts[1].fY + kB*pts[2].fY + kA*pts[3].fY;
                 *fClipPolygon.push() = curvePoint;
-                fCentroid += curvePoint;
                 *fClipPolygon.push() = pts[3];
-                fCentroid += pts[3];
-                centroidCount += 3;
+                this->handleCubic(shadowTransform, pts);
                 break;
+            case SkPath::kMove_Verb:
             case SkPath::kClose_Verb:
-                devPath->close();
+            case SkPath::kDone_Verb:
                 break;
             default:
                 SkDEBUGFAIL("unknown verb");
         }
     }
 
-    fCentroid *= SkScalarInvert(centroidCount);
-    fCurrPolyPoint = fClipPolygon.count() - 1;
+    // finish centroid
+    if (fPathPolygon.count() > 0) {
+        SkPoint currPoint = fPathPolygon[fPathPolygon.count() - 1];
+        SkPoint nextPoint = fPathPolygon[0];
+        SkScalar quadArea = currPoint.cross(nextPoint);
+        fCentroid.fX += (currPoint.fX + nextPoint.fX) * quadArea;
+        fCentroid.fY += (currPoint.fY + nextPoint.fY) * quadArea;
+        fArea += quadArea;
+        fCentroid *= SK_Scalar1 / (3 * fArea);
+    }
+
+    fCurrClipPoint = fClipPolygon.count() - 1;
 }
 
-void SkSpotShadowTessellator::checkUmbraAndTransformCentroid(SkScalar scale,
-                                                             const SkVector& xlate,
-                                                             bool useDistanceToPoint) {
+void SkSpotShadowTessellator::computeClipVectorsAndTestCentroid() {
     SkASSERT(fClipPolygon.count() >= 3);
-    SkPoint transformedCentroid = fCentroid;
-    transformedCentroid += xlate;
 
-    SkScalar localRadius = fRadius / scale;
-    localRadius *= localRadius;
-
-    // init umbra check
-    SkVector w = fCentroid - fClipPolygon[0];
+    // init clip vectors
     SkVector v0 = fClipPolygon[1] - fClipPolygon[0];
     *fClipVectors.push() = v0;
-    bool validUmbra;
-    SkScalar minDistance;
-    // check distance against line segment
-    if (useDistanceToPoint) {
-        minDistance = w.lengthSqd();
-    } else {
-        SkScalar vSq = v0.dot(v0);
-        SkScalar wDotV = w.dot(v0);
-        minDistance = w.dot(w) - wDotV*wDotV/vSq;
-    }
-    validUmbra = (minDistance >= localRadius);
 
     // init centroid check
     bool hiddenCentroid = true;
-    SkVector v1 = transformedCentroid - fClipPolygon[0];
+    SkVector v1 = fCentroid - fClipPolygon[0];
     SkScalar initCross = v0.cross(v1);
 
     for (int p = 1; p < fClipPolygon.count(); ++p) {
-        // Determine whether we have a real umbra by insetting clipPolygon by radius/scale
-        // and see if it extends past centroid.
-        // TODO: adjust this later for more accurate umbra calcs
-        w = fCentroid - fClipPolygon[p];
+        // add to clip vectors
         v0 = fClipPolygon[(p + 1) % fClipPolygon.count()] - fClipPolygon[p];
         *fClipVectors.push() = v0;
-        // check distance against line segment
-        SkScalar distance;
-        if (useDistanceToPoint) {
-            distance = w.lengthSqd();
-        } else {
-            SkScalar vSq = v0.dot(v0);
-            SkScalar wDotV = w.dot(v0);
-            distance = w.dot(w) - wDotV*wDotV/vSq;
-        }
-        if (distance < localRadius) {
-            validUmbra = false;
-        }
-        if (distance < minDistance) {
-            minDistance = distance;
-        }
         // Determine if transformed centroid is inside clipPolygon.
-        v1 = transformedCentroid - fClipPolygon[p];
+        v1 = fCentroid - fClipPolygon[p];
         if (initCross*v0.cross(v1) <= 0) {
             hiddenCentroid = false;
         }
     }
     SkASSERT(fClipVectors.count() == fClipPolygon.count());
 
-    if (!validUmbra) {
-        SkScalar ratio = 256 * SkScalarSqrt(minDistance / localRadius);
-        // they aren't PMColors, but the interpolation algorithm is the same
-        fUmbraColor = SkPMLerp(fUmbraColor, fPenumbraColor, (unsigned)ratio);
-    }
-
-    fTransparent = fTransparent || !hiddenCentroid || !validUmbra;
-    fValidUmbra = validUmbra;
-    fCentroid = transformedCentroid;
+    fTransparent = fTransparent || !hiddenCentroid;
 }
 
 bool SkSpotShadowTessellator::clipUmbraPoint(const SkPoint& umbraPoint, const SkPoint& centroid,
                                              SkPoint* clipPoint) {
     SkVector segmentVector = centroid - umbraPoint;
 
-    int startPolyPoint = fCurrPolyPoint;
+    int startClipPoint = fCurrClipPoint;
     do {
-        SkVector dp = umbraPoint - fClipPolygon[fCurrPolyPoint];
-        SkScalar denom = fClipVectors[fCurrPolyPoint].cross(segmentVector);
+        SkVector dp = umbraPoint - fClipPolygon[fCurrClipPoint];
+        SkScalar denom = fClipVectors[fCurrClipPoint].cross(segmentVector);
         SkScalar t_num = dp.cross(segmentVector);
         // if line segments are nearly parallel
         if (SkScalarNearlyZero(denom)) {
@@ -779,7 +753,7 @@
             // otherwise are separate, will try the next poly segment
         // else if crossing lies within poly segment
         } else if (t_num >= 0 && t_num <= denom) {
-            SkScalar s_num = dp.cross(fClipVectors[fCurrPolyPoint]);
+            SkScalar s_num = dp.cross(fClipVectors[fCurrClipPoint]);
             // if umbra point is inside the clip polygon
             if (s_num < 0) {
                 return false;
@@ -789,12 +763,41 @@
                 return true;
             }
         }
-        fCurrPolyPoint = (fCurrPolyPoint + 1) % fClipPolygon.count();
-    } while (fCurrPolyPoint != startPolyPoint);
+        fCurrClipPoint = (fCurrClipPoint + 1) % fClipPolygon.count();
+    } while (fCurrClipPoint != startClipPoint);
 
     return false;
 }
 
+int SkSpotShadowTessellator::getClosestUmbraPoint(const SkPoint& p) {
+    SkScalar minDistance = p.distanceToSqd(fUmbraPolygon[fCurrUmbraPoint]);
+    int index = fCurrUmbraPoint;
+    int dir = 1;
+    int next = (index + dir) % fUmbraPolygon.count();
+
+    // init travel direction
+    SkScalar distance = p.distanceToSqd(fUmbraPolygon[next]);
+    if (distance < minDistance) {
+        index = next;
+        minDistance = distance;
+    } else {
+        dir = fUmbraPolygon.count()-1;
+    }
+
+    // iterate until we find a point that increases the distance
+    next = (index + dir) % fUmbraPolygon.count();
+    distance = p.distanceToSqd(fUmbraPolygon[next]);
+    while (distance < minDistance) {
+        index = next;
+        minDistance = distance;
+        next = (index + dir) % fUmbraPolygon.count();
+        distance = p.distanceToSqd(fUmbraPolygon[next]);
+    }
+
+    fCurrUmbraPoint = index;
+    return index;
+}
+
 void SkSpotShadowTessellator::mapPoints(SkScalar scale, const SkVector& xlate,
                                         SkPoint* pts, int count) {
     // TODO: vectorize
@@ -804,7 +807,44 @@
     }
 }
 
+static bool duplicate_pt(const SkPoint& p0, const SkPoint& p1) {
+    static constexpr SkScalar kClose = (SK_Scalar1 / 16);
+    static constexpr SkScalar kCloseSqd = kClose*kClose;
+
+    SkScalar distSq = p0.distanceToSqd(p1);
+    return distSq < kCloseSqd;
+}
+
+static bool is_collinear(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) {
+    SkVector v0 = p1 - p0;
+    SkVector v1 = p2 - p0;
+    return (SkScalarNearlyZero(v0.cross(v1)));
+}
+
 void SkSpotShadowTessellator::handleLine(const SkPoint& p) {
+    // remove coincident points and add to centroid
+    if (fPathPolygon.count() > 0) {
+        const SkPoint& lastPoint = fPathPolygon[fPathPolygon.count() - 1];
+        if (duplicate_pt(p, lastPoint)) {
+            return;
+        }
+        SkScalar quadArea = lastPoint.cross(p);
+        fCentroid.fX += (p.fX + lastPoint.fX) * quadArea;
+        fCentroid.fY += (p.fY + lastPoint.fY) * quadArea;
+        fArea += quadArea;
+    }
+
+    // try to remove collinear points
+    if (fPathPolygon.count() > 1 && is_collinear(fPathPolygon[fPathPolygon.count()-2],
+                                                 fPathPolygon[fPathPolygon.count()-1],
+                                                 p)) {
+        fPathPolygon[fPathPolygon.count() - 1] = p;
+    } else {
+        *fPathPolygon.push() = p;
+    }
+}
+
+void SkSpotShadowTessellator::handlePolyPoint(const SkPoint& p) {
     if (fInitPoints.count() < 2) {
         *fInitPoints.push() = p;
         return;
@@ -814,7 +854,7 @@
         // determine if cw or ccw
         SkVector v0 = fInitPoints[1] - fInitPoints[0];
         SkVector v1 = p - fInitPoints[0];
-        SkScalar perpDot = v0.fX*v1.fY - v0.fY*v1.fX;
+        SkScalar perpDot = v0.cross(v1);
         if (SkScalarNearlyZero(perpDot)) {
             // nearly parallel, just treat as straight line and continue
             fInitPoints[1] = p;
@@ -867,40 +907,47 @@
     }
 }
 
-void SkSpotShadowTessellator::addInnerPoint(const SkPoint& pathPoint) {
-    SkVector v = fCentroid - pathPoint;
-    SkScalar distance = v.length();
-    SkScalar t;
-    if (fValidUmbra) {
-        SkASSERT(distance >= fRadius);
-        t = fRadius / distance;
+bool SkSpotShadowTessellator::addInnerPoint(const SkPoint& pathPoint) {
+    SkPoint umbraPoint;
+    if (!fValidUmbra) {
+        SkVector v = fCentroid - pathPoint;
+        v *= 0.95f;
+        umbraPoint = pathPoint + v;
     } else {
-        t = 0.95f;
+        umbraPoint = fUmbraPolygon[this->getClosestUmbraPoint(pathPoint)];
     }
-    v *= t;
-    SkPoint umbraPoint = pathPoint + v;
-    *fPositions.push() = umbraPoint;
-    *fColors.push() = fUmbraColor;
 
     fPrevPoint = pathPoint;
+
+    // merge "close" points
+    if (fPrevUmbraIndex == fFirstVertex ||
+        !duplicate_pt(umbraPoint, fPositions[fPrevUmbraIndex])) {
+        *fPositions.push() = umbraPoint;
+        *fColors.push() = fUmbraColor;
+
+        return false;
+    } else {
+        return true;
+    }
 }
 
 void SkSpotShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVector& nextNormal) {
     // add next umbra point
-    this->addInnerPoint(nextPoint);
-    int prevPenumbraIndex = fPositions.count() - 2;
-    int currUmbraIndex = fPositions.count() - 1;
+    bool duplicate = this->addInnerPoint(nextPoint);
+    int prevPenumbraIndex = duplicate ? fPositions.count()-1 : fPositions.count()-2;
+    int currUmbraIndex = duplicate ? fPrevUmbraIndex : fPositions.count()-1;
 
-    // add to center fan if transparent or centroid showing
-    if (fTransparent) {
-        *fIndices.push() = 0;
-        *fIndices.push() = fPrevUmbraIndex;
-        *fIndices.push() = currUmbraIndex;
-    // otherwise add to clip ring
-    } else {
-        if (!fTransparent) {
+    if (!duplicate) {
+        // add to center fan if transparent or centroid showing
+        if (fTransparent) {
+            *fIndices.push() = 0;
+            *fIndices.push() = fPrevUmbraIndex;
+            *fIndices.push() = currUmbraIndex;
+        // otherwise add to clip ring
+        } else {
             SkPoint clipPoint;
-            bool isOutside = clipUmbraPoint(fPositions[currUmbraIndex], fCentroid, &clipPoint);
+            bool isOutside = this->clipUmbraPoint(fPositions[currUmbraIndex], fCentroid,
+                                                  &clipPoint);
             if (isOutside) {
                 *fPositions.push() = clipPoint;
                 *fColors.push() = fUmbraColor;
@@ -929,9 +976,11 @@
     *fPositions.push() = newPoint;
     *fColors.push() = fPenumbraColor;
 
-    *fIndices.push() = fPrevUmbraIndex;
-    *fIndices.push() = prevPenumbraIndex;
-    *fIndices.push() = currUmbraIndex;
+    if (!duplicate) {
+        *fIndices.push() = fPrevUmbraIndex;
+        *fIndices.push() = prevPenumbraIndex;
+        *fIndices.push() = currUmbraIndex;
+    }
 
     *fIndices.push() = prevPenumbraIndex;
     *fIndices.push() = fPositions.count() - 1;
diff --git a/tests/InsetConvexPolyTest.cpp b/tests/InsetConvexPolyTest.cpp
new file mode 100644
index 0000000..e13a25a
--- /dev/null
+++ b/tests/InsetConvexPolyTest.cpp
@@ -0,0 +1,132 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "Test.h"
+#include "SkInsetConvexPolygon.h"
+
+static bool is_convex(const SkTDArray<SkPoint>& poly) {
+    if (poly.count() < 3) {
+        return false;
+    }
+
+    SkVector v0 = poly[0] - poly[poly.count() - 1];
+    SkVector v1 = poly[1] - poly[poly.count() - 1];
+    SkScalar winding = v0.cross(v1);
+
+    for (int i = 0; i < poly.count()-1; ++i) {
+        int j = i + 1;
+        int k = (i + 2) % poly.count();
+
+        SkVector v0 = poly[j] - poly[i];
+        SkVector v1 = poly[k] - poly[i];
+        SkScalar perpDot = v0.cross(v1);
+        int side = winding*perpDot;
+        if (side < 0) {
+            return false;
+        }
+    }
+
+    return true;
+}
+
+DEF_TEST(InsetConvexPoly, reporter) {
+    SkTDArray<SkPoint> rrectPoly;
+
+    // round rect
+    *rrectPoly.push() = SkPoint::Make(-100, 55);
+    *rrectPoly.push() = SkPoint::Make(100, 55);
+    *rrectPoly.push() = SkPoint::Make(100 + 2.5f, 50 + 4.330127f);
+    *rrectPoly.push() = SkPoint::Make(100 + 3.535534f, 50 + 3.535534f);
+    *rrectPoly.push() = SkPoint::Make(100 + 4.330127f, 50 + 2.5f);
+    *rrectPoly.push() = SkPoint::Make(105, 50);
+    *rrectPoly.push() = SkPoint::Make(105, -50);
+    *rrectPoly.push() = SkPoint::Make(100 + 4.330127f, -50 - 2.5f);
+    *rrectPoly.push() = SkPoint::Make(100 + 3.535534f, -50 - 3.535534f);
+    *rrectPoly.push() = SkPoint::Make(100 + 2.5f, -50 - 4.330127f);
+    *rrectPoly.push() = SkPoint::Make(100, -55);
+    *rrectPoly.push() = SkPoint::Make(-100, -55);
+    *rrectPoly.push() = SkPoint::Make(-100 - 2.5f, -50 - 4.330127f);
+    *rrectPoly.push() = SkPoint::Make(-100 - 3.535534f, -50 - 3.535534f);
+    *rrectPoly.push() = SkPoint::Make(-100 - 4.330127f, -50 - 2.5f);
+    *rrectPoly.push() = SkPoint::Make(-105, -50);
+    *rrectPoly.push() = SkPoint::Make(-105, 50);
+    *rrectPoly.push() = SkPoint::Make(-100 - 4.330127f, 50 + 2.5f);
+    *rrectPoly.push() = SkPoint::Make(-100 - 3.535534f, 50 + 3.535534f);
+    *rrectPoly.push() = SkPoint::Make(-100 - 2.5f, 50 + 4.330127f);
+    REPORTER_ASSERT(reporter, is_convex(rrectPoly));
+
+    // inset a little
+    SkTDArray<SkPoint> insetPoly;
+    bool result = SkInsetConvexPolygon(&rrectPoly[0], rrectPoly.count(), 3, &insetPoly);
+    REPORTER_ASSERT(reporter, result);
+    REPORTER_ASSERT(reporter, is_convex(insetPoly));
+
+    // inset to rect
+    result = SkInsetConvexPolygon(&rrectPoly[0], rrectPoly.count(), 10, &insetPoly);
+    REPORTER_ASSERT(reporter, result);
+    REPORTER_ASSERT(reporter, is_convex(insetPoly));
+    REPORTER_ASSERT(reporter, insetPoly.count() == 4);
+    if (insetPoly.count() == 4) {
+        REPORTER_ASSERT(reporter, insetPoly[0].equals(-95, 45));
+        REPORTER_ASSERT(reporter, insetPoly[1].equals(95, 45));
+        REPORTER_ASSERT(reporter, insetPoly[2].equals(95, -45));
+        REPORTER_ASSERT(reporter, insetPoly[3].equals(-95, -45));
+    }
+
+    // just to full inset
+    // for shadows having a flat poly here is fine
+    // may want to revisit for strokes
+    result = SkInsetConvexPolygon(&rrectPoly[0], rrectPoly.count(), 55, &insetPoly);
+    REPORTER_ASSERT(reporter, result);
+    REPORTER_ASSERT(reporter, is_convex(insetPoly));
+    REPORTER_ASSERT(reporter, insetPoly.count() == 4);
+    if (insetPoly.count() == 4) {
+        REPORTER_ASSERT(reporter, insetPoly[0].equals(-50, 0));
+        REPORTER_ASSERT(reporter, insetPoly[1].equals(50, 0));
+        REPORTER_ASSERT(reporter, insetPoly[2].equals(50, 0));
+        REPORTER_ASSERT(reporter, insetPoly[3].equals(-50, 0));
+    }
+
+    // past full inset
+    result = SkInsetConvexPolygon(&rrectPoly[0], rrectPoly.count(), 75, &insetPoly);
+    REPORTER_ASSERT(reporter, !result);
+
+    // troublesome case
+    SkTDArray<SkPoint> clippedRRectPoly;
+    *clippedRRectPoly.push() = SkPoint::Make(335.928101f, 428.219055f);
+    *clippedRRectPoly.push() = SkPoint::Make(330.414459f, 423.034912f);
+    *clippedRRectPoly.push() = SkPoint::Make(325.749084f, 417.395508f);
+    *clippedRRectPoly.push() = SkPoint::Make(321.931946f, 411.300842f);
+    *clippedRRectPoly.push() = SkPoint::Make(318.963074f, 404.750977f);
+    *clippedRRectPoly.push() = SkPoint::Make(316.842468f, 397.745850f);
+    *clippedRRectPoly.push() = SkPoint::Make(315.570068f, 390.285522f);
+    *clippedRRectPoly.push() = SkPoint::Make(315.145966f, 382.369965f);
+    *clippedRRectPoly.push() = SkPoint::Make(315.570068f, 374.454346f);
+    *clippedRRectPoly.push() = SkPoint::Make(316.842468f, 366.994019f);
+    *clippedRRectPoly.push() = SkPoint::Make(318.963074f, 359.988892f);
+    *clippedRRectPoly.push() = SkPoint::Make(321.931946f, 353.439056f);
+    *clippedRRectPoly.push() = SkPoint::Make(325.749084f, 347.344421f);
+    *clippedRRectPoly.push() = SkPoint::Make(330.414459f, 341.705017f);
+    *clippedRRectPoly.push() = SkPoint::Make(335.928101f, 336.520813f);
+    *clippedRRectPoly.push() = SkPoint::Make(342.289948f, 331.791901f);
+    *clippedRRectPoly.push() = SkPoint::Make(377.312134f, 331.791901f);
+    *clippedRRectPoly.push() = SkPoint::Make(381.195313f, 332.532593f);
+    *clippedRRectPoly.push() = SkPoint::Make(384.464935f, 334.754700f);
+    *clippedRRectPoly.push() = SkPoint::Make(386.687042f, 338.024292f);
+    *clippedRRectPoly.push() = SkPoint::Make(387.427765f, 341.907532f);
+    *clippedRRectPoly.push() = SkPoint::Make(387.427765f, 422.832367f);
+    *clippedRRectPoly.push() = SkPoint::Make(386.687042f, 426.715576f);
+    *clippedRRectPoly.push() = SkPoint::Make(384.464935f, 429.985168f);
+    *clippedRRectPoly.push() = SkPoint::Make(381.195313f, 432.207275f);
+    *clippedRRectPoly.push() = SkPoint::Make(377.312134f, 432.947998f);
+    *clippedRRectPoly.push() = SkPoint::Make(342.289948f, 432.947998f);
+    REPORTER_ASSERT(reporter, is_convex(clippedRRectPoly));
+
+    result = SkInsetConvexPolygon(&clippedRRectPoly[0], clippedRRectPoly.count(), 32.3699417f,
+                                  &insetPoly);
+    REPORTER_ASSERT(reporter, result);
+    REPORTER_ASSERT(reporter, is_convex(insetPoly));
+}