Swap render target instead of creating a new gpu device for surface copy-on-write
Swap render target of the gpu device instead of creating a new gpu
device when making a copy-on-write upon surface modification.
This removes the SkCanvas::setRootDevice which contains problematic code
when trying to increase the use of SkImages internally in Skia.
BUG=skia:3388
Review URL: https://codereview.chromium.org/925343002
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
index c523ca0..221ed93 100644
--- a/src/core/SkCanvas.cpp
+++ b/src/core/SkCanvas.cpp
@@ -608,59 +608,6 @@
return fMCRec->fTopLayer->fDevice;
}
-SkBaseDevice* SkCanvas::setRootDevice(SkBaseDevice* device) {
- // return root device
- SkDeque::F2BIter iter(fMCStack);
- MCRec* rec = (MCRec*)iter.next();
- SkASSERT(rec && rec->fLayer);
- SkBaseDevice* rootDevice = rec->fLayer->fDevice;
-
- if (rootDevice == device) {
- return device;
- }
-
- if (device) {
- device->onAttachToCanvas(this);
- device->initForRootLayer(fProps.pixelGeometry());
- }
- if (rootDevice) {
- rootDevice->onDetachFromCanvas();
- }
-
- SkRefCnt_SafeAssign(rec->fLayer->fDevice, device);
- rootDevice = device;
-
- fDeviceCMDirty = true;
-
- /* Now we update our initial region to have the bounds of the new device,
- and then intersect all of the clips in our stack with these bounds,
- to ensure that we can't draw outside of the device's bounds (and trash
- memory).
-
- NOTE: this is only a partial-fix, since if the new device is larger than
- the previous one, we don't know how to "enlarge" the clips in our stack,
- so drawing may be artificially restricted. Without keeping a history of
- all calls to canvas->clipRect() and canvas->clipPath(), we can't exactly
- reconstruct the correct clips, so this approximation will have to do.
- The caller really needs to restore() back to the base if they want to
- accurately take advantage of the new device bounds.
- */
-
- SkIRect bounds;
- if (device) {
- bounds.set(0, 0, device->width(), device->height());
- } else {
- bounds.setEmpty();
- }
- // now jam our 1st clip to be bounds, and intersect the rest with that
- rec->fRasterClip.setRect(bounds);
- while ((rec = (MCRec*)iter.next()) != NULL) {
- (void)rec->fRasterClip.op(bounds, SkRegion::kIntersect_Op);
- }
-
- return device;
-}
-
bool SkCanvas::readPixels(SkBitmap* bitmap, int x, int y) {
if (kUnknown_SkColorType == bitmap->colorType() || bitmap->getTexture()) {
return false;
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 5781a58..ad63393 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -7,41 +7,40 @@
#include "SkGpuDevice.h"
-#include "effects/GrBicubicEffect.h"
-#include "effects/GrDashingEffect.h"
-#include "effects/GrTextureDomain.h"
-#include "effects/GrSimpleTextureEffect.h"
-
-#include "GrContext.h"
#include "GrBitmapTextContext.h"
+#include "GrContext.h"
#include "GrDistanceFieldTextContext.h"
+#include "GrGpu.h"
+#include "GrGpuResourcePriv.h"
#include "GrLayerHoister.h"
#include "GrRecordReplaceDraw.h"
#include "GrStrokeInfo.h"
#include "GrTracing.h"
-#include "GrGpu.h"
-
-#include "SkGrTexturePixelRef.h"
-
#include "SkCanvasPriv.h"
#include "SkDeviceImageFilterProxy.h"
#include "SkDrawProcs.h"
+#include "SkErrorInternals.h"
#include "SkGlyphCache.h"
+#include "SkGrTexturePixelRef.h"
#include "SkImageFilter.h"
#include "SkLayerInfo.h"
#include "SkMaskFilter.h"
#include "SkPathEffect.h"
#include "SkPicture.h"
#include "SkPictureData.h"
-#include "SkRecord.h"
#include "SkRRect.h"
+#include "SkRecord.h"
#include "SkStroke.h"
#include "SkSurface.h"
+#include "SkSurface_Gpu.h"
#include "SkTLazy.h"
#include "SkUtils.h"
#include "SkVertState.h"
#include "SkXfermode.h"
-#include "SkErrorInternals.h"
+#include "effects/GrBicubicEffect.h"
+#include "effects/GrDashingEffect.h"
+#include "effects/GrSimpleTextureEffect.h"
+#include "effects/GrTextureDomain.h"
#if SK_SUPPORT_GPU
@@ -164,9 +163,8 @@
fTextContext = fContext->createTextContext(fRenderTarget, this->getLeakyProperties(), useDFT);
}
-SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgeted,
- const SkImageInfo& origInfo, int sampleCount,
- const SkSurfaceProps* props, unsigned flags) {
+GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::Budgeted budgeted,
+ const SkImageInfo& origInfo, int sampleCount) {
if (kUnknown_SkColorType == origInfo.colorType() ||
origInfo.width() < 0 || origInfo.height() < 0) {
return NULL;
@@ -195,13 +193,24 @@
desc.fHeight = info.height();
desc.fConfig = SkImageInfo2GrPixelConfig(info);
desc.fSampleCnt = sampleCount;
+ GrTexture* texture = context->createTexture(desc, SkToBool(budgeted), NULL, 0);
+ if (NULL == texture) {
+ return NULL;
+ }
+ SkASSERT(NULL != texture->asRenderTarget());
+ return texture->asRenderTarget();
+}
- SkAutoTUnref<GrTexture> texture(context->createTexture(desc, SkToBool(budgeted), NULL, 0));
- if (!texture) {
+SkGpuDevice* SkGpuDevice::Create(GrContext* context, SkSurface::Budgeted budgeted,
+ const SkImageInfo& info, int sampleCount,
+ const SkSurfaceProps* props, unsigned flags) {
+
+ SkAutoTUnref<GrRenderTarget> rt(CreateRenderTarget(context, budgeted, info, sampleCount));
+ if (NULL == rt) {
return NULL;
}
- return SkNEW_ARGS(SkGpuDevice, (texture->asRenderTarget(), props, flags));
+ return SkNEW_ARGS(SkGpuDevice, (rt, props, flags));
}
SkGpuDevice::~SkGpuDevice() {
@@ -302,6 +311,38 @@
fNeedClear = false;
}
+void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) {
+ // Caller must have accessed the render target, because it knows the rt must be replaced.
+ SkASSERT(!fNeedClear);
+
+ SkSurface::Budgeted budgeted =
+ fRenderTarget->resourcePriv().isBudgeted() ? SkSurface::kYes_Budgeted
+ : SkSurface::kNo_Budgeted;
+
+ SkAutoTUnref<GrRenderTarget> newRT(CreateRenderTarget(
+ fRenderTarget->getContext(), budgeted, this->imageInfo(), fRenderTarget->numSamples()));
+
+ if (NULL == newRT) {
+ return;
+ }
+
+ if (shouldRetainContent) {
+ if (fRenderTarget->wasDestroyed()) {
+ return;
+ }
+ this->context()->copySurface(newRT, fRenderTarget);
+ }
+
+ SkASSERT(fRenderTarget != newRT);
+
+ fRenderTarget->unref();
+ fRenderTarget = newRT.detach();
+
+ SkASSERT(fRenderTarget->surfacePriv().info() == fLegacyBitmap.info());
+ SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (fRenderTarget->surfacePriv().info(), fRenderTarget));
+ fLegacyBitmap.setPixelRef(pr)->unref();
+}
+
///////////////////////////////////////////////////////////////////////////////
SK_COMPILE_ASSERT(SkShader::kNone_BitmapType == 0, shader_type_mismatch);
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index 4830c02..cd2dcdc 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -62,6 +62,8 @@
// set all pixels to 0
void clearAll();
+ void replaceRenderTarget(bool shouldRetainContent);
+
GrRenderTarget* accessRenderTarget() SK_OVERRIDE;
SkImageInfo imageInfo() const SK_OVERRIDE {
@@ -199,6 +201,9 @@
static SkPicture::AccelData::Key ComputeAccelDataKey();
+ static GrRenderTarget* CreateRenderTarget(GrContext*, SkSurface::Budgeted, const SkImageInfo&,
+ int sampleCount);
+
typedef SkBaseDevice INHERITED;
};
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index a1c31f3..b94e4e3 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -7,7 +7,6 @@
#include "SkSurface_Gpu.h"
-#include "GrGpuResourcePriv.h"
#include "SkCanvas.h"
#include "SkGpuDevice.h"
#include "SkImage_Base.h"
@@ -24,7 +23,7 @@
}
SkSurface_Gpu::~SkSurface_Gpu() {
- SkSafeUnref(fDevice);
+ fDevice->unref();
}
SkCanvas* SkSurface_Gpu::onNewCanvas() {
@@ -59,8 +58,8 @@
canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
}
-// Create a new SkGpuDevice and, if necessary, copy the contents of the old
-// device into it. Note that this flushes the SkGpuDevice but
+// Create a new render target and, if necessary, copy the contents of the old
+// render target into it. Note that this flushes the SkGpuDevice but
// doesn't force an OpenGL flush.
void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
GrRenderTarget* rt = fDevice->accessRenderTarget();
@@ -69,22 +68,7 @@
SkImage* image = this->getCachedImage(kNo_Budgeted);
SkASSERT(image);
if (rt->asTexture() == SkTextureImageGetTexture(image)) {
- GrRenderTarget* oldRT = this->fDevice->accessRenderTarget();
- SkSurface::Budgeted budgeted = oldRT->resourcePriv().isBudgeted() ? kYes_Budgeted :
- kNo_Budgeted;
- SkAutoTUnref<SkGpuDevice> newDevice(
- SkGpuDevice::Create(oldRT->getContext(), budgeted, fDevice->imageInfo(),
- oldRT->numSamples(), &this->props(), 0));
- if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newDevice) {
- oldRT->getContext()->copySurface(newDevice->accessRenderTarget(), oldRT);
- }
-
- SkASSERT(this->getCachedCanvas());
- SkASSERT(this->getCachedCanvas()->getDevice() == fDevice);
-
- this->getCachedCanvas()->setRootDevice(newDevice);
- SkRefCnt_SafeAssign(fDevice, newDevice.get());
-
+ this->fDevice->replaceRenderTarget(SkSurface::kRetain_ContentChangeMode == mode);
SkTextureImageApplyBudgetedDecision(image);
} else if (kDiscard_ContentChangeMode == mode) {
this->SkSurface_Gpu::onDiscard();