If the path is a rect, call drawRect to raster the geometry in SkCanvas::drawPath to get better performance.
Committed: http://code.google.com/p/skia/source/detail?r=11842
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/23484007
git-svn-id: http://skia.googlecode.com/svn/trunk@11904 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkLuaCanvas.cpp b/src/utils/SkLuaCanvas.cpp
index c5ec006..3b74596 100644
--- a/src/utils/SkLuaCanvas.cpp
+++ b/src/utils/SkLuaCanvas.cpp
@@ -187,7 +187,7 @@
lua.pushPaint(paint, "paint");
}
-void SkLuaCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
+void SkLuaCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
AUTO_LUA("drawRect");
lua.pushRect(rect, "rect");
lua.pushPaint(paint, "paint");
@@ -199,7 +199,7 @@
lua.pushPaint(paint, "paint");
}
-void SkLuaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
+void SkLuaCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
AUTO_LUA("drawPath");
lua.pushPath(path, "path");
lua.pushPaint(paint, "paint");