SkImage doesn't use props, so don't need to store it
BUG=skia:
TBR=bsalomon
Review URL: https://codereview.chromium.org/1372153006
diff --git a/src/image/SkImage_Gpu.cpp b/src/image/SkImage_Gpu.cpp
index 2cc0241..e6af326 100644
--- a/src/image/SkImage_Gpu.cpp
+++ b/src/image/SkImage_Gpu.cpp
@@ -19,7 +19,7 @@
SkImage_Gpu::SkImage_Gpu(int w, int h, uint32_t uniqueID, SkAlphaType at, GrTexture* tex,
SkSurface::Budgeted budgeted)
- : INHERITED(w, h, uniqueID, nullptr)
+ : INHERITED(w, h, uniqueID)
, fTexture(SkRef(tex))
, fAlphaType(at)
, fBudgeted(budgeted)