Remove image usage type enum. Use GrTextureParams instead.
BUG=skia:
Review URL: https://codereview.chromium.org/1404433002
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 9d129d5..4d15059 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -90,7 +90,7 @@
AutoBitmapTexture(GrContext* context,
const SkBitmap& bitmap,
- const GrTextureParams* params,
+ const GrTextureParams& params,
GrTexture** texture) {
SkASSERT(texture);
*texture = this->set(context, bitmap, params);
@@ -98,7 +98,7 @@
GrTexture* set(GrContext* context,
const SkBitmap& bitmap,
- const GrTextureParams* params) {
+ const GrTextureParams& params) {
// Either get the texture directly from the bitmap, or else use the cache and
// remember to unref it.
if (GrTexture* bmpTexture = bitmap.getTexture()) {
@@ -765,7 +765,7 @@
}
// if the entire image/bitmap is already in our cache then no reason to tile it
- if (GrIsImageInCache(fContext, imageID, imageRect, nullptr, ¶ms)) {
+ if (GrIsImageInCache(fContext, imageID, imageRect, nullptr, params)) {
return false;
}
@@ -983,7 +983,7 @@
// Setup texture to wrap bitmap
GrTextureParams params(tm, textureFilterMode);
- SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, *bitmapPtr, ¶ms));
+ SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, *bitmapPtr, params));
if (!texture) {
SkErrorInternals::SetError(kInternalError_SkError,
@@ -1288,7 +1288,7 @@
bitmap.height() <= fContext->caps()->maxTextureSize());
GrTexture* texture;
- AutoBitmapTexture abt(fContext, bitmap, ¶ms, &texture);
+ AutoBitmapTexture abt(fContext, bitmap, params, &texture);
if (nullptr == texture) {
return;
}
@@ -1419,8 +1419,8 @@
int h = bitmap.height();
GrTexture* texture;
- // draw sprite uses the default texture params
- AutoBitmapTexture abt(fContext, bitmap, nullptr, &texture);
+ // draw sprite neither filters nor tiles.
+ AutoBitmapTexture abt(fContext, bitmap, GrTextureParams::ClampNoFilter(), &texture);
if (!texture) {
return;
}
@@ -1621,7 +1621,7 @@
GrTexture* texture;
// We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
// must be pushed upstack.
- AutoBitmapTexture abt(fContext, src, nullptr, &texture);
+ AutoBitmapTexture abt(fContext, src, GrTextureParams::ClampNoFilter(), &texture);
if (!texture) {
return false;
}
@@ -1631,7 +1631,8 @@
}
static bool wrap_as_bm(GrContext* ctx, const SkImage* image, SkBitmap* bm) {
- SkAutoTUnref<GrTexture> tex(as_IB(image)->asTextureRef(ctx, kUntiled_SkImageUsageType));
+ // TODO: It is wrong to assume these texture params here.
+ SkAutoTUnref<GrTexture> tex(as_IB(image)->asTextureRef(ctx, GrTextureParams::ClampNoFilter()));
if (tex) {
GrWrapTextureInBitmap(tex, image->width(), image->height(), image->isOpaque(), bm);
return true;