Require budget decision when creating a RenderTarget SkSurface.
Restructure SkGpuDevice creation:
*SkSurfaceProps are optional.
*Use SkSurfaceProps to communicate DF text rather than a flag.
*Tell SkGpuDevice::Create whether RT comes from cache or not.
Review URL: https://codereview.chromium.org/848903004
diff --git a/src/gpu/GrResourceCache2.cpp b/src/gpu/GrResourceCache2.cpp
index e23f968..ba9d4d1 100644
--- a/src/gpu/GrResourceCache2.cpp
+++ b/src/gpu/GrResourceCache2.cpp
@@ -306,6 +306,10 @@
if (resource->cacheAccess().isBudgeted()) {
++fBudgetedCount;
fBudgetedBytes += size;
+#if GR_CACHE_STATS
+ fBudgetedHighWaterBytes = SkTMax(fBudgetedBytes, fBudgetedHighWaterBytes);
+ fBudgetedHighWaterCount = SkTMax(fBudgetedCount, fBudgetedHighWaterCount);
+#endif
this->purgeAsNeeded();
} else {
--fBudgetedCount;