commit | 63242d7d24917f836eace34ee20faeb49def5e67 | [log] [tgz] |
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author | robertphillips <robertphillips@google.com> | Thu Dec 04 08:31:02 2014 -0800 |
committer | Commit bot <commit-bot@chromium.org> | Thu Dec 04 08:31:03 2014 -0800 |
tree | 4f7f34959349dc41243fe1cdc477363592f2a16d | |
parent | 89dee4298e79b69ef2f1ec045c90ffacff9cabec [diff] |
Fix SKPBench tiling so MPD and non-MPD match Two issues with the SKPBench tile computation were causing the MPD path to do more work: The clip from the parent canvas wasn't being used to trim content off the edges of the MPD tiles The non-MPD path was not taking the scale into account in its tile placement (resulting in it having fewer, larger active tiles when scaling). Review URL: https://codereview.chromium.org/776273002