This CL wires up the backend portion necessary for sending transformed coords via vertex attributes.

BUG=skia:

Review URL: https://codereview.chromium.org/1243583002
diff --git a/src/gpu/GrPrimitiveProcessor.h b/src/gpu/GrPrimitiveProcessor.h
index e5635a8..54d7d8d 100644
--- a/src/gpu/GrPrimitiveProcessor.h
+++ b/src/gpu/GrPrimitiveProcessor.h
@@ -220,6 +220,12 @@
 
     bool isPathRendering() const { return fIsPathRendering; }
 
+    /**
+     * No Local Coord Transformation is needed in the shader, instead transformed local coords will
+     * be provided via vertex attribute.
+     */
+    virtual bool hasTransformedLocalCoords() const = 0;
+
 protected:
     GrPrimitiveProcessor(bool isPathRendering)
         : fNumAttribs(0)