Implements the non-Porter-Duff compositing modes required for SVG's feBlend
element.  This filter has two inputs, since normal blending can't be used.  The
GPU side uses two filter stages to accomplish this:  one to sample the
background, and one to sample the foreground and blend it.

Review URL:  https://codereview.appspot.com/6463081/



git-svn-id: http://skia.googlecode.com/svn/trunk@5231 2bbb7eff-a529-9590-31e7-b0007b416f81
6 files changed