Remove support in the gpu to use hardware AA lines. Current code paths could not reach this code and thus was never used.

The blend opt flag kDisableBlend should now be able to be removed, however it is left in this CL and will removed in its own.

BUG=skia:
R=bsalomon@google.com

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/427823002
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index a0e08e5..f079abc 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -280,8 +280,8 @@
         GL_CALL(LineWidth(1));
     }
 
-    if (resetBits & kAA_GrGLBackendState) {
-        fHWAAState.invalidate();
+    if (resetBits & kMSAAEnable_GrGLBackendState) {
+        fMSAAEnabled = kUnknown_TriState;
     }
 
     fHWActiveTextureUnitIdx = -1; // invalid
@@ -2164,45 +2164,20 @@
 
     const GrRenderTarget* rt = this->getDrawState().getRenderTarget();
     if (kGL_GrGLStandard == this->glStandard()) {
-        // ES doesn't support toggling GL_MULTISAMPLE and doesn't have
-        // smooth lines.
-        // we prefer smooth lines over multisampled lines
-        bool smoothLines = false;
-
-        if (kDrawLines_DrawType == type) {
-            smoothLines = this->willUseHWAALines();
-            if (smoothLines) {
-                if (kYes_TriState != fHWAAState.fSmoothLineEnabled) {
-                    GL_CALL(Enable(GR_GL_LINE_SMOOTH));
-                    fHWAAState.fSmoothLineEnabled = kYes_TriState;
-                    // must disable msaa to use line smoothing
-                    if (RT_HAS_MSAA &&
-                        kNo_TriState != fHWAAState.fMSAAEnabled) {
-                        GL_CALL(Disable(GR_GL_MULTISAMPLE));
-                        fHWAAState.fMSAAEnabled = kNo_TriState;
-                    }
-                }
-            } else {
-                if (kNo_TriState != fHWAAState.fSmoothLineEnabled) {
-                    GL_CALL(Disable(GR_GL_LINE_SMOOTH));
-                    fHWAAState.fSmoothLineEnabled = kNo_TriState;
-                }
-            }
-        }
-        if (!smoothLines && RT_HAS_MSAA) {
+        if (RT_HAS_MSAA) {
             // FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths
             // convex hulls of each segment appear to get filled.
             bool enableMSAA = kStencilPath_DrawType == type ||
                               this->getDrawState().isHWAntialiasState();
             if (enableMSAA) {
-                if (kYes_TriState != fHWAAState.fMSAAEnabled) {
+                if (kYes_TriState != fMSAAEnabled) {
                     GL_CALL(Enable(GR_GL_MULTISAMPLE));
-                    fHWAAState.fMSAAEnabled = kYes_TriState;
+                    fMSAAEnabled = kYes_TriState;
                 }
             } else {
-                if (kNo_TriState != fHWAAState.fMSAAEnabled) {
+                if (kNo_TriState != fMSAAEnabled) {
                     GL_CALL(Disable(GR_GL_MULTISAMPLE));
-                    fHWAAState.fMSAAEnabled = kNo_TriState;
+                    fMSAAEnabled = kNo_TriState;
                 }
             }
         }
@@ -2228,52 +2203,36 @@
 void GrGpuGL::flushBlend(bool isLines,
                          GrBlendCoeff srcCoeff,
                          GrBlendCoeff dstCoeff) {
-    if (isLines && this->willUseHWAALines()) {
+    // Any optimization to disable blending should have already been applied and
+    // tweaked the coeffs to (1, 0).
+    bool blendOff = kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
+    if (blendOff) {
+        if (kNo_TriState != fHWBlendState.fEnabled) {
+            GL_CALL(Disable(GR_GL_BLEND));
+            fHWBlendState.fEnabled = kNo_TriState;
+        }
+    } else {
         if (kYes_TriState != fHWBlendState.fEnabled) {
             GL_CALL(Enable(GR_GL_BLEND));
             fHWBlendState.fEnabled = kYes_TriState;
         }
-        if (kSA_GrBlendCoeff != fHWBlendState.fSrcCoeff ||
-            kISA_GrBlendCoeff != fHWBlendState.fDstCoeff) {
-            GL_CALL(BlendFunc(gXfermodeCoeff2Blend[kSA_GrBlendCoeff],
-                              gXfermodeCoeff2Blend[kISA_GrBlendCoeff]));
-            fHWBlendState.fSrcCoeff = kSA_GrBlendCoeff;
-            fHWBlendState.fDstCoeff = kISA_GrBlendCoeff;
+        if (fHWBlendState.fSrcCoeff != srcCoeff ||
+            fHWBlendState.fDstCoeff != dstCoeff) {
+            GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
+                              gXfermodeCoeff2Blend[dstCoeff]));
+            fHWBlendState.fSrcCoeff = srcCoeff;
+            fHWBlendState.fDstCoeff = dstCoeff;
         }
-    } else {
-        // any optimization to disable blending should
-        // have already been applied and tweaked the coeffs
-        // to (1, 0).
-        bool blendOff = kOne_GrBlendCoeff == srcCoeff &&
-                        kZero_GrBlendCoeff == dstCoeff;
-        if (blendOff) {
-            if (kNo_TriState != fHWBlendState.fEnabled) {
-                GL_CALL(Disable(GR_GL_BLEND));
-                fHWBlendState.fEnabled = kNo_TriState;
-            }
-        } else {
-            if (kYes_TriState != fHWBlendState.fEnabled) {
-                GL_CALL(Enable(GR_GL_BLEND));
-                fHWBlendState.fEnabled = kYes_TriState;
-            }
-            if (fHWBlendState.fSrcCoeff != srcCoeff ||
-                fHWBlendState.fDstCoeff != dstCoeff) {
-                GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff],
-                                  gXfermodeCoeff2Blend[dstCoeff]));
-                fHWBlendState.fSrcCoeff = srcCoeff;
-                fHWBlendState.fDstCoeff = dstCoeff;
-            }
-            GrColor blendConst = this->getDrawState().getBlendConstant();
-            if ((BlendCoeffReferencesConstant(srcCoeff) ||
-                 BlendCoeffReferencesConstant(dstCoeff)) &&
-                (!fHWBlendState.fConstColorValid ||
-                 fHWBlendState.fConstColor != blendConst)) {
-                GrGLfloat c[4];
-                GrColorToRGBAFloat(blendConst, c);
-                GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
-                fHWBlendState.fConstColor = blendConst;
-                fHWBlendState.fConstColorValid = true;
-            }
+        GrColor blendConst = this->getDrawState().getBlendConstant();
+        if ((BlendCoeffReferencesConstant(srcCoeff) ||
+             BlendCoeffReferencesConstant(dstCoeff)) &&
+            (!fHWBlendState.fConstColorValid ||
+             fHWBlendState.fConstColor != blendConst)) {
+            GrGLfloat c[4];
+            GrColorToRGBAFloat(blendConst, c);
+            GL_CALL(BlendColor(c[0], c[1], c[2], c[3]));
+            fHWBlendState.fConstColor = blendConst;
+            fHWBlendState.fConstColorValid = true;
         }
     }
 }