Fix dumb error of starting loop with 0 instead of 1 that uses shift to increment.



git-svn-id: http://skia.googlecode.com/svn/trunk@3163 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/GLInterfaceValidation.cpp b/tests/GLInterfaceValidation.cpp
index 69d26d2..2557c4c 100755
--- a/tests/GLInterfaceValidation.cpp
+++ b/tests/GLInterfaceValidation.cpp
@@ -51,7 +51,7 @@
         iface.reset(interfaceFactories[i].fFactory());
         REPORTER_ASSERT(reporter, NULL != iface.get());
         if (iface.get()) {
-            for (GrGLBinding binding = kNone_GrGLBinding; 
+            for (GrGLBinding binding = kFirstGrGLBinding;
                  binding <= kLastGrGLBinding;
                  binding = static_cast<GrGLBinding>(binding << 1)) {
                 if (iface.get()->fBindingsExported & binding) {